From 57f14494b1b25bd0894810ab1cce7a69a7e4d7dd Mon Sep 17 00:00:00 2001 From: megamage Date: Sun, 24 May 2009 11:14:42 -0500 Subject: [7879] Added SPELL_AURA_MOD_SPELL_CRIT_CHANCE into isTriggerAura. Author: ApoC This will fix auras (57529, 57531, possibly others) to be correctly removed dependently on their procFlags and procCharges. --HG-- branch : trunk --- src/game/Unit.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src') diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 77aecbf9d88..c6f9d996f42 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -11927,6 +11927,7 @@ bool InitTriggerAuraData() isTriggerAura[SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE] = true; isTriggerAura[SPELL_AURA_MOD_DAMAGE_FROM_CASTER] = true; isTriggerAura[SPELL_AURA_ABILITY_IGNORE_AURASTATE] = true; + isTriggerAura[SPELL_AURA_MOD_SPELL_CRIT_CHANCE] = true; isNonTriggerAura[SPELL_AURA_MOD_POWER_REGEN]=true; isNonTriggerAura[SPELL_AURA_REDUCE_PUSHBACK]=true; -- cgit v1.2.3