From 57fabc78e42ad7b511ae66d12fbb824d2c8e75ee Mon Sep 17 00:00:00 2001 From: Aokromes Date: Mon, 21 Sep 2015 22:18:34 +0200 Subject: Core/Creature: Fix formations to prevent crossover By Malcrom --- src/server/game/Entities/Creature/CreatureGroups.cpp | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'src') diff --git a/src/server/game/Entities/Creature/CreatureGroups.cpp b/src/server/game/Entities/Creature/CreatureGroups.cpp index 2ccf4471788..505d41f63e7 100644 --- a/src/server/game/Entities/Creature/CreatureGroups.cpp +++ b/src/server/game/Entities/Creature/CreatureGroups.cpp @@ -228,10 +228,11 @@ void CreatureGroup::LeaderMoveTo(float x, float y, float z) if (itr->second->point_1) { - if (m_leader->GetCurrentWaypointID() == itr->second->point_1) + if (m_leader->GetCurrentWaypointID() == itr->second->point_1 - 1) itr->second->follow_angle = (2 * float(M_PI)) - itr->second->follow_angle; - if (m_leader->GetCurrentWaypointID() == itr->second->point_2) - itr->second->follow_angle = (2 * float(M_PI)) + itr->second->follow_angle; + + if (m_leader->GetCurrentWaypointID() == itr->second->point_2 - 1) + itr->second->follow_angle = (float(M_PI)) + itr->second->follow_angle; } float angle = itr->second->follow_angle; -- cgit v1.2.3