From 5823e2c47166118fb26d41465378bdbdbdf4f3af Mon Sep 17 00:00:00 2001 From: megamage Date: Thu, 14 May 2009 15:37:56 -0500 Subject: [7824] Implement use ArmorDamageModifier bonus for armor Author: DiSlord --HG-- branch : trunk --- src/game/Player.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src') diff --git a/src/game/Player.cpp b/src/game/Player.cpp index bb3bcb1b391..e7fab7ac107 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -6668,6 +6668,9 @@ void Player::_ApplyItemBonuses(ItemPrototype const *proto, uint8 slot, bool appl if (uint32 ssvarmor = ssv->getArmorMod(proto->ScalingStatValue)) armor = ssvarmor; } + // Add armor bonus from ArmorDamageModifier if > 0 + if (proto->ArmorDamageModifier > 0) + armor+=proto->ArmorDamageModifier; if (armor) HandleStatModifier(UNIT_MOD_ARMOR, BASE_VALUE, float(armor), apply); -- cgit v1.2.3