From 59d12e3b4af92e397da0c01bc3368bc9e408f606 Mon Sep 17 00:00:00 2001 From: leak Date: Mon, 6 Dec 2010 04:52:33 +0100 Subject: Core/Entities: Fixed a crash by accessing the GameObjectAI of a GameObject before the next Update cycle. Patch by Rat. Thanks to Visagalis for testing. Fixes issue 4863 --HG-- branch : trunk --- src/server/game/Entities/GameObject/GameObject.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index dc85d618993..5a6411491f9 100755 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -246,8 +246,8 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map *map, uint32 phaseMa SetGoAnimProgress(animprogress); break; } - LastUsedScriptID = GetGOInfo()->ScriptId; + AIM_Initialize(); return true; } -- cgit v1.2.3