From 5adc3d28a48a39bd1cff7d79443a9379124ebca3 Mon Sep 17 00:00:00 2001 From: Kandera Date: Mon, 24 Sep 2012 12:08:25 -0400 Subject: Core/Player: fix teleporting while on vehicle. Closes #7812 thx joschiwald --- src/server/game/Entities/Player/Player.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src') diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index c498350c78c..68be167f919 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -2113,6 +2113,9 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati else sLog->outDebug(LOG_FILTER_MAPS, "Player %s is being teleported to map %u", GetName(), mapid); + if (m_vehicle) + ExitVehicle(); + // reset movement flags at teleport, because player will continue move with these flags after teleport SetUnitMovementFlags(0); DisableSpline(); -- cgit v1.2.3