From 08fa019253895c97515a6324a19b9183d5a39ce5 Mon Sep 17 00:00:00 2001 From: TrullyONE Date: Wed, 24 Dec 2008 12:06:25 +0200 Subject: *Additional movement checks added. --HG-- branch : trunk --- src/game/Creature.cpp | 3 ++- src/game/WaypointManager.cpp | 3 +-- src/game/WaypointMovementGenerator.cpp | 17 +++++++---------- 3 files changed, 10 insertions(+), 13 deletions(-) (limited to 'src') diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp index c0065212207..c57b8a27fb9 100644 --- a/src/game/Creature.cpp +++ b/src/game/Creature.cpp @@ -219,7 +219,8 @@ void Creature::RemoveCorpse() float x,y,z,o; GetRespawnCoord(x, y, z, &o); - GetMap()->CreatureRelocation(this,x,y,z,o); + SetHomePosition(x,y,z,o); + GetMap()->CreatureRelocation(this,x,y,z,o); } /** diff --git a/src/game/WaypointManager.cpp b/src/game/WaypointManager.cpp index c18c09bcc17..fc0ca9e8007 100644 --- a/src/game/WaypointManager.cpp +++ b/src/game/WaypointManager.cpp @@ -34,7 +34,7 @@ void WaypointStore::Free() void WaypointStore::Load() { - QueryResult *result = WorldDatabase.PQuery("SELECT MAX(`id`) FROM `waypoint_data"); + QueryResult *result = WorldDatabase.PQuery("SELECT MAX(`id`) FROM `waypoint_data`"); if(!result) { sLog.outError(" an error occured while loading the table `waypoint_data` ( maybe it doesn't exist ?)\n"); @@ -44,7 +44,6 @@ void WaypointStore::Load() records = (*result)[0].GetUInt32(); delete result; - result = WorldDatabase.PQuery("SELECT `id`,`point`,`position_x`,`position_y`,`position_z`,`move_flag`,`delay`,`action`,`action_chance` FROM `waypoint_data` ORDER BY `id`, `point`"); if(!result) { diff --git a/src/game/WaypointMovementGenerator.cpp b/src/game/WaypointMovementGenerator.cpp index 71d05d073d2..85ef44b51be 100644 --- a/src/game/WaypointMovementGenerator.cpp +++ b/src/game/WaypointMovementGenerator.cpp @@ -15,24 +15,17 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ - -//Basic header -#include - +//Basic headers #include "WaypointMovementGenerator.h" #include "DestinationHolderImp.h" -//Accessors -#include "Database/DatabaseEnv.h" +//Extended headers #include "ObjectMgr.h" #include "World.h" //Creature-specific headers #include "Creature.h" #include "CreatureAI.h" -//Player-Specific +//Player-specific #include "Player.h" -//Visual -#include "ProgressBar.h" -#include "MapManager.h" template void @@ -42,6 +35,8 @@ template<> void WaypointMovementGenerator::Initialize(Creature &u) { + u.StopMoving(); + i_nextMoveTime.Reset(0); i_currentNode = -1; if(!path_id) path_id = u.GetWaypointPath(); @@ -160,6 +155,7 @@ WaypointMovementGenerator::Update(Creature &unit, const uint32 &diff) i_currentNode = 0; //Start moving all over again else { + unit.SetHomePosition(node.x, node.y, node.z, unit.GetOrientation()); unit.GetMotionMaster()->Initialize(); return false; //Clear the waypoint movement } @@ -184,6 +180,7 @@ WaypointMovementGenerator::Update(Creature &unit, const uint32 &diff) MovementInform(unit); unit.UpdateWaypointID(i_currentNode); unit.clearUnitState(UNIT_STAT_MOVING); + unit.Relocate(node.x, node.y, node.z); } } else -- cgit v1.2.3