From 5b7e4efcc4db8c4f1fb25bbdf7cfca60dfb776dc Mon Sep 17 00:00:00 2001 From: Gustavo Date: Sun, 19 Nov 2017 13:36:14 -0200 Subject: Core/Spells: Don't save channeled auras (#20923) --- src/server/game/Spells/Auras/SpellAuras.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src') diff --git a/src/server/game/Spells/Auras/SpellAuras.cpp b/src/server/game/Spells/Auras/SpellAuras.cpp index cff25bc8e2c..7c1cdc56de0 100644 --- a/src/server/game/Spells/Auras/SpellAuras.cpp +++ b/src/server/game/Spells/Auras/SpellAuras.cpp @@ -947,6 +947,9 @@ bool Aura::CanBeSaved() const if (IsPassive()) return false; + if (GetSpellInfo()->IsChanneled()) + return false; + // Check if aura is single target, not only spell info if (GetCasterGUID() != GetOwner()->GetGUID()) if (GetSpellInfo()->IsSingleTarget() || IsSingleTarget()) -- cgit v1.2.3