From 5c13a08d87b7de7b0daea0656deb84cf2107b15f Mon Sep 17 00:00:00 2001 From: Shauren Date: Wed, 8 Sep 2010 11:22:51 +0200 Subject: Core/Spells: Fixed The Art of War procing only on melee attacks, by tassader1000 Core/Spells: Added missing change in previous revision Closes issue #2386. --HG-- branch : trunk --- src/server/game/Spells/Spell.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index de027769740..fa38c250cee 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -5736,7 +5736,7 @@ SpellCastResult Spell::CheckCast(bool strict) // check if caster has at least 1 combo point for spells that require combo points if (m_needComboPoints) if (Player* plrCaster = m_caster->ToPlayer()) - if (!m_caster->ToPlayer()->GetComboPoints()) + if (!plrCaster->GetComboPoints()) return SPELL_FAILED_NO_COMBO_POINTS; // don't allow channeled spells / spells with cast time to be casted while moving -- cgit v1.2.3