From 5c5b8df6138a94f5bc74d7eda0f894d825b5f63c Mon Sep 17 00:00:00 2001 From: SnapperRy Date: Mon, 3 Oct 2016 23:33:44 +0200 Subject: Core/Loot: do not show unique items if player already has the maximum allowed quantity. --- src/server/game/Loot/LootMgr.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src') diff --git a/src/server/game/Loot/LootMgr.cpp b/src/server/game/Loot/LootMgr.cpp index 260e7ff464f..991d6b92ac2 100644 --- a/src/server/game/Loot/LootMgr.cpp +++ b/src/server/game/Loot/LootMgr.cpp @@ -394,6 +394,10 @@ bool LootItem::AllowedForPlayer(Player const* player) const if (!(pProto->FlagsCu & ITEM_FLAGS_CU_IGNORE_QUEST_STATUS) && ((needs_quest || (pProto->StartQuest && player->GetQuestStatus(pProto->StartQuest) != QUEST_STATUS_NONE)) && !player->HasQuestForItem(itemid))) return false; + // Don't show unique items if player already has the maximum allowed quantity. + if (pProto->MaxCount && int32(player->GetItemCount(itemid, true)) >= pProto->MaxCount) + return false; + return true; } -- cgit v1.2.3