From 5d70f62c07752f2b97eff1f8827316b366c61b7e Mon Sep 17 00:00:00 2001 From: Machiavelli Date: Thu, 13 May 2010 00:37:43 +0200 Subject: Global cooldown for players should never exceed 1,5 seconds. Fixes issue #1998 --HG-- branch : trunk --- src/game/Player.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src') diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 6534fb12280..ff2cc8112ee 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -22271,6 +22271,9 @@ void Player::AddGlobalCooldown(SpellEntry const *spellInfo, Spell *spell) else if (IsRangedWeaponSpell(spellInfo) && !spell->IsAutoRepeat()) cdTime *= m_modAttackSpeedPct[RANGED_ATTACK]; + if (cdTime > 1500.0f) + cdTime = 1500.0f; + ApplySpellMod(spellInfo->Id, SPELLMOD_GLOBAL_COOLDOWN, cdTime, spell); if (cdTime > 0) m_globalCooldowns[spellInfo->StartRecoveryCategory] = uint32(cdTime); -- cgit v1.2.3