From 5e7bec02688a4e48f52df699e780e633c45ddff6 Mon Sep 17 00:00:00 2001 From: Shocker Date: Tue, 14 Sep 2010 12:56:32 +0300 Subject: Core/Spells: Triggered spells should ignore combo points check, fixes issue 4006 --HG-- branch : trunk --- src/server/game/Spells/Spell.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 472972e18cc..0a9f905124f 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -5744,7 +5744,7 @@ SpellCastResult Spell::CheckCast(bool strict) } // check if caster has at least 1 combo point for spells that require combo points - if (m_needComboPoints) + if (m_needComboPoints && !m_IsTriggeredSpell) if (Player* plrCaster = m_caster->ToPlayer()) if (!plrCaster->GetComboPoints()) return SPELL_FAILED_NO_COMBO_POINTS; -- cgit v1.2.3