From 5ee985b2317f17ed404586ec71ffcbe5f25d1003 Mon Sep 17 00:00:00 2001 From: Brian Date: Wed, 9 Jun 2010 07:53:07 -0600 Subject: * Rename trinitycore.conf / ico / windows properties --HG-- branch : trunk rename : src/server/worldserver/trinitycore.conf.dist => src/server/worldserver/worldserver.conf.dist rename : src/server/worldserver/TrinityCore.ico => src/server/worldserver/worldserver.ico rename : src/server/worldserver/TrinityCore.rc => src/server/worldserver/worldserver.rc --- src/server/worldserver/CMakeLists.txt | 4 +- src/server/worldserver/TrinityCore.ico | Bin 136606 -> 0 bytes src/server/worldserver/TrinityCore.rc | 86 - src/server/worldserver/trinitycore.conf.dist | 2212 -------------------------- src/server/worldserver/worldserver.conf.dist | 2212 ++++++++++++++++++++++++++ src/server/worldserver/worldserver.ico | Bin 0 -> 136606 bytes src/server/worldserver/worldserver.rc | 86 + 7 files changed, 2300 insertions(+), 2300 deletions(-) delete mode 100644 src/server/worldserver/TrinityCore.ico delete mode 100644 src/server/worldserver/TrinityCore.rc delete mode 100644 src/server/worldserver/trinitycore.conf.dist create mode 100644 src/server/worldserver/worldserver.conf.dist create mode 100644 src/server/worldserver/worldserver.ico create mode 100644 src/server/worldserver/worldserver.rc (limited to 'src') diff --git a/src/server/worldserver/CMakeLists.txt b/src/server/worldserver/CMakeLists.txt index 9bf9cb1d4b0..058338f98ed 100644 --- a/src/server/worldserver/CMakeLists.txt +++ b/src/server/worldserver/CMakeLists.txt @@ -122,7 +122,7 @@ SET(worldserver_LINK_FLAGS "") add_executable(worldserver ${worldserver_SRCS}) add_definitions( --D_TRINITY_CORE_CONFIG='"${CONF_DIR}/trinitycore.conf"' +-D_TRINITY_CORE_CONFIG='"${CONF_DIR}/worldserver.conf"' ) IF (DO_MYSQL) SET(worldserver_LINK_FLAGS "-pthread ${worldserver_LINK_FLAGS}") @@ -168,5 +168,5 @@ install(TARGETS worldserver DESTINATION bin) ########### install files ############### -install(FILES trinitycore.conf.dist DESTINATION etc) +install(FILES worldserver.conf.dist DESTINATION etc) diff --git a/src/server/worldserver/TrinityCore.ico b/src/server/worldserver/TrinityCore.ico deleted file mode 100644 index 6f0a5721957..00000000000 Binary files a/src/server/worldserver/TrinityCore.ico and /dev/null differ diff --git a/src/server/worldserver/TrinityCore.rc b/src/server/worldserver/TrinityCore.rc deleted file mode 100644 index 151185f3cec..00000000000 --- a/src/server/worldserver/TrinityCore.rc +++ /dev/null @@ -1,86 +0,0 @@ -/* - * Copyright (C) 2005-2009 MaNGOS - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -#include "resource.h" -#include "../shared/revision.h" - -#define APSTUDIO_READONLY_SYMBOLS -///////////////////////////////////////////////////////////////////////////// -// -// Generated from the TEXTINCLUDE 2 resource. -// -#include "windows.h" - -///////////////////////////////////////////////////////////////////////////// -#undef APSTUDIO_READONLY_SYMBOLS - -///////////////////////////////////////////////////////////////////////////// -// -// Icon -// - -// Icon with lowest ID value placed first to ensure application icon -// remains consistent on all systems. -IDI_APPICON ICON "TrinityCore.ico" - -///////////////////////////////////////////////////////////////////////////// -// Neutre (Par défaut système) resources - -#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_NEUSD) -#ifdef _WIN32 -LANGUAGE LANG_NEUTRAL, SUBLANG_SYS_DEFAULT -#pragma code_page(1252) -#endif //_WIN32 - -///////////////////////////////////////////////////////////////////////////// -// -// Version -// - -VS_VERSION_INFO VERSIONINFO - FILEVERSION FILEVER - PRODUCTVERSION PRODUCTVER - FILEFLAGSMASK 0x17L -#ifdef _DEBUG - FILEFLAGS 0x1L -#else - FILEFLAGS 0x0L -#endif - FILEOS 0x0L - FILETYPE 0x0L - FILESUBTYPE 0x0L -BEGIN - BLOCK "StringFileInfo" - BEGIN - BLOCK "080004b0" - BEGIN - VALUE "FileDescription", "TrinityCore" - VALUE "FileVersion", STRFILEVER - VALUE "InternalName", "TrinityCore" - VALUE "LegalCopyright", "Copyright (C) 2008-2009" - VALUE "OriginalFilename", "TrinityCore.exe" - VALUE "ProductName", "TrinityCore" - VALUE "ProductVersion", STRPRODUCTVER - END - END - BLOCK "VarFileInfo" - BEGIN - VALUE "Translation", 0x800, 1200 - END -END -#endif diff --git a/src/server/worldserver/trinitycore.conf.dist b/src/server/worldserver/trinitycore.conf.dist deleted file mode 100644 index 3b6d20e093d..00000000000 --- a/src/server/worldserver/trinitycore.conf.dist +++ /dev/null @@ -1,2212 +0,0 @@ -########################################## -# Trinity Core worldd configuration file # -########################################## -# Note to devs, line breaks should be at column 80 -############################################################################### -# CONNECTIONS AND DIRECTORIES -# -# RealmID -# RealmID must match the realmlist inside the realmd database -# -# DataDir -# Data directory setting. -# Important: DataDir needs to be quoted, as it is a string which may -# contain space characters. -# Example: "@prefix@/share/trinitycore" -# -# LogsDir -# Logs directory setting. -# Important: Logs dir must exists, or all logs need to be disabled -# Default: "" - no log directory prefix, if used log names isn't -# absolute path then logs will be stored in current directory. -# -# -# LoginDatabaseInfo -# WorldDatabaseInfo -# CharacterDatabaseInfo -# Database connection settings for the world server. -# Default: -# hostname;port;username;password;database -# .;somenumber;username;password;database -# - use named pipes in Windows -# Named pipes: mySQL required adding -# "enable-named-pipe" to [mysqld] section my.ini -# .;/path/to/unix_socket;username;password;database -# - use Unix sockets in Unix/Linux -# -# MaxPingTime -# Settings for maximum database-ping interval (minutes between pings) -# -# WorldServerPort -# Default WorldServerPort -# -# BindIP -# Bind World Server to IP/hostname -# -############################################################################### - -RealmID = 1 -DataDir = "." -LogsDir = "" -LoginDatabaseInfo = "127.0.0.1;3306;trinity;trinity;realmd" -WorldDatabaseInfo = "127.0.0.1;3306;trinity;trinity;world" -CharacterDatabaseInfo = "127.0.0.1;3306;trinity;trinity;characters" -MaxPingTime = 30 -WorldServerPort = 8085 -BindIP = "0.0.0.0" - -############################################################################### -# SCRIPTING SETTINGS -# -# Locale -# Setting for current (DBC) locale to use -# -# EventAI Error reporting -# Default: 0 - Only startup -# 1 - Startup errors and Runtime event errors -# 2 - Startup errors, Runtime event errors, and Creation errors -# -############################################################################### - -Locale = 0 -EAIErrorLevel = 2 - -############################################################################### -# PERFORMANCE SETINGS -# -# UseProcessors -# Processors mask for multi-processor system (Used only in Windows) -# Default: 0 (selected by OS) -# number (bitmask value of selected processors) -# -# ProcessPriority -# Process priority setting (Used only at Windows) -# Default: 1 (HIGH) -# 0 (Normal) -# -# Compression -# Compression level for update packages sent to client (1..9) -# Default: 1 (speed) -# 9 (best compression) -# -# PlayerLimit -# Maximum number of players in the world. Excluding Mods, GMs and Admins -# Default: 100 -# 0 (for infinite players) -# If you want to block players and enable Mods, GMs or Admins use -# DB field realmd.realmlist.allowedSecurityLevel -# -# SaveRespawnTimeImmediately -# Save respawn time for creatures at death and gameobjects at use/open -# Default: 1 (save creature/gameobject respawn time immediately) -# 0 (save creature/gameobject respawn time at grid unload) -# -# MaxOverspeedPings -# Maximum overspeed ping count before player kick -# (minimum is 2, 0 used for disable check) -# Default: 2 -# -# GridUnload -# Unload grids -# (if you have lot memory you can disable it to speed up -# player move to new grids second time) -# Default: 1 (unload grids) -# 0 (do not unload grids) -# -# SocketSelectTime -# Socket select time (in milliseconds) -# Default: 10000 (10 secs) -# -# SocketTimeOutTime -# Time in milliseconds afer which a connection sitting idle on the character -# selection screen is disconnected. -# Default: 900000 (15 minutes) -# -# SessionAddDelay -# Time in microseconds that a network thread will sleep after authentication -# protocol and adding a connection to the world session map. -# Default: 10000 (10 milliseconds, 0,01 second) -# -# GridCleanUpDelay -# Grid clean up delay (in milliseconds) -# Default: 300000 (5 min) -# -# MapUpdateInterval -# Map update interval (in milliseconds) -# Default: 100 -# -# ChangeWeatherInterval -# Weather update interval (in milliseconds) -# Default: 600000 (10 min) -# -# PlayerSaveInterval -# Player save interval (in milliseconds) -# Default: 900000 (15 min) -# -# PlayerSave.Stats.MinLevel -# Minimum level for saving character stats for external usage in database -# Default: 0 (do not save character stats) -# 1+ (save stats for characters with level 1+) -# -# PlayerSave.Stats.SaveOnlyOnLogout -# Enable/Disable saving of character stats only on logout -# Default: 1 (only save on logout) -# 0 (save on every player save) -# -# vmap.enableLOS -# vmap.enableHeight -# Enable/Disable VMmap support for line of sight and height calculation -# Default: 0 (disable) -# 1 (enable) -# -# vmap.ignoreMapIds -# Map id that will be ignored by VMaps -# List of ids with delimiter ',' -# If more then one id is defined and spaces are included, the string -# has to be enclosed by " -# Example: "369,0,1,530" -# -# vmap.ignoreSpellIds -# These spells are ignored for LoS calculation -# List of ids with delimiter ',' -# -# vmap.petLOS -# Check LOS for pets, to avoid them going through walls etc. -# Default: 0 (disable, less CPU usage) -# 1 (enable, each pet attack command will check for LOS) -# -# vmap.enableIndoorCheck -# Enable/Disable VMap based indoor check to remove outdoor-only auras (mounts etc.) -# Default: 0 (disabled) -# -# DetectPosCollision -# Check final move position, summon position, etc for visible collision -# with other objects or wall (wall only if vmaps are enabled) -# Default: 1 (enable, required more CPU usage) -# 0 (disable, less position precision but will use less CPU) -# -# TargetPosRecalculateRange -# Max distance from movement target point (+moving unit size) and -# targeted object (+size) after that new target movement point -# calculated. Max: melee attack range (5), min: contact range (0.5) -# More distance let have better performence, less distance let have -# more sensitive reaction at target move. -# Default: 1.5 -# -# UpdateUptimeInterval -# Update realm uptime period in minutes. Must be > 0 -# Default: 10 (minutes) -# -# LogDB.Opt.ClearInterval -# Time for the WUPDATE_CLEANDB timer that clears the `logs` table -# of old entries. Must be > 0. -# Default: 10 (minutes) -# -# LogDB.Opt.ClearTime -# The maximum time in seconds of old `logs` table entries to keep. -# Default: 1209600 (14 days) -# 0 - don't clear -# -# MaxCoreStuckTime -# Periodically check if the process is frozen, if this is the case -# force crash after the specified amount of seconds. Must be > 0. -# Recommended > 10 secs if you use this. -# Default: 0 (Disabled) -# -# AddonChannel -# Permit/disable the use of the addon channel through the server -# (some client side addons will not work correctly with disabled -# addon channel) -# Default: 1 (permit addon channel) -# 0 (do not permit addon channel) -# -# MapUpdate.Threads -# Number of threads to update maps. -# Default: 1 -# -############################################################################### - -UseProcessors = 0 -ProcessPriority = 1 -Compression = 1 -PlayerLimit = 100 -SaveRespawnTimeImmediately = 1 -MaxOverspeedPings = 2 -GridUnload = 1 -SocketSelectTime = 10000 -SocketTimeOutTime = 900000 -SessionAddDelay = 10000 -GridCleanUpDelay = 300000 -MapUpdateInterval = 100 -ChangeWeatherInterval = 600000 -PlayerSaveInterval = 900000 -PlayerSave.Stats.MinLevel = 0 -PlayerSave.Stats.SaveOnlyOnLogout = 1 -vmap.enableLOS = 0 -vmap.enableHeight = 0 -vmap.ignoreMapIds = "369" -vmap.ignoreSpellIds = "7720" -vmap.petLOS = 0 -vmap.enableIndoorCheck = 0 -DetectPosCollision = 1 -TargetPosRecalculateRange = 1.5 -UpdateUptimeInterval = 10 -LogDB.Opt.ClearInterval = 10 -LogDB.Opt.ClearTime = 1209600 -MaxCoreStuckTime = 0 -AddonChannel = 1 -MapUpdate.Threads = 1 - -############################################################################### -# SERVER LOGGING -# -# LogSQL -# Enable logging of SQL commands from in game -# All commands are written to a file: YYYY-MM-DD_logSQL.sql -# If a new day starts (00:00:00) then a new file is created -# the old file will not be deleted. -# Default: 1 - Write SQL code to logfile -# 0 - Do not log -# -# PidFile -# World daemon PID file -# Default: "" - do not create PID file -# "./worldd.pid" - create PID file (recommended name) -# -# LogLevel -# Server console level of logging -# 0 = Minimum -# Default: 1 = Basic -# 2 = Detail -# 3 = Full/Debug -# -# LogFile -# Logfile name -# Default: "Server.log" -# "" - Empty name disable creating log file -# -# ChatLogFile -# Log file for chat logs -# Default: "chat.log" -# "" - Empty name for disable -# -# LogTimestamp -# Logfile with timestamp of server start in name -# in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext -# Default: 0 - no timestamp in name -# 1 - add timestamp in name -# -# LogFileLevel -# Server file level of logging -# Default: 0 = Minimum -# 1 = Basic -# 2 = Detail -# 3 = Full/Debug -# -# LogFilter_AchievementUpdates -# LogFilter_CreatureMoves -# LogFilter_TransportMoves -# LogFilter_VisibilityChanges -# Log filters -# Default: 1 - not include with any log level -# 0 - include in log if log level permit -# -# WorldLogFile -# Packet logging file for the worldserver -# Default: "world.log" -# -# DBErrorLogFile -# Log file of DB errors detected at server run -# Default: "DBErrors.log" -# -# CharLogFile -# Character operations logfile name -# Default: "Char.log" -# "" - Empty name disable creating log file -# -# CharLogTimestamp -# Logfile with timestamp of server start in name -# in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext -# Default: 0 - no timestamp in name -# 1 - add timestamp in name -# -# CharLogDump -# Write character dump before deleting in Char.log -# For restoration, cut character data from log starting from -# line == START DUMP == to line == END DUMP == (exclusive) in file -# and load it using the loadpdump command -# Default: 0 - don't include dumping chars to log -# 1 - include dumping chars to log -# CharLogDump.Separate -# Write character dump to separate file -# Default: 0 - don't write dump to separate file -# 1 - write each dump to separate file -# -# CharLogDump.SeparateDir -# Subdirectory within logs dir for separate char dumps. -# -# -# GmLogFile -# Log file of gm commands -# Default: "gm_commands.log" -# "" - Empty name for disable -# -# GmLogTimestamp -# GM Logfile with timestamp of server start in name -# in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext -# Default: 0 - no timestamp in name -# 1 - add timestamp in name -# -# GmLogPerAccount -# GM Logfiles with GM account id -# (Note: logs not created if GmLogFile not set) -# Default: 0 - add gm log data to single log file -# 1 - add gm log data to account specific log files with name -# in form Logname_#ID_YYYY-MM-DD_HH-MM-SS.Ext -# or form Logname_#ID.Ext -# -# RaLogFile -# Log file of RA commands -# Default: "Ra.log" -# "" - Empty name for disable -# -# ArenaLogFile -# Log file of arena fights and arena team creations -# Default: "" - do not create arena log file -# -# LogColors -# Color for messages (format "normal basic detail debug") -# Default: "" - no colors -# Colors: 0 - BLACK -# 1 - RED -# 2 - GREEN -# 3 - BROWN -# 4 - BLUE -# 5 - MAGENTA -# 6 - CYAN -# 7 - GREY -# 8 - YELLOW -# 9 - LRED -# 10 - LGREEN -# 11 - LBLUE -# 12 - LMAGENTA -# 13 - LCYAN -# 14 - WHITE -# Example: "13 11 9 5" -# -# EnableLogDB -# Enable/disable logging to database (LogDatabaseInfo). -# Default: 0 - disabled -# 1 - enabled -# -# DBLogLevel -# Log level of DB logging. -# 0 = Minimum -# 1 = Basic -# 2 = Detail -# Default: 3 = Full/Debug -# -# LogDB.Char -# Enable/disable logging character outputs to DB. -# Default: 0 - off -# 1 - on -# -# LogDB.GM -# Enable/disable logging GM commands to DB. -# Default: 0 - off -# 1 - on -# -# LogDB.RA -# Enable/disable logging remote access events to DB. -# Default: 0 - off -# 1 - on -# -# LogDB.World -# Enable/disable logging world packets to DB. -# Default: 0 - off -# 1 - on (very heavy) -# -# LogDB.Chat -# Enable/disable logging chat messages to the database. -# Default: 0 - off -# 1 - on -# -# ChatLogs.Channel -# Enable logging chatting in custom channels. -# Default: 0 - off -# 1 - on -# -# ChatLogs.Whisper -# Enable logging whispers between players. -# Default: 0 - off -# 1 - on -# -# ChatLogs.Party -# Enable logging party messages. -# Default: 0 - off -# 1 - on -# -# ChatLogs.Raid -# Enable logging raid messages. -# Default: 0 - off -# 1 - on -# -# ChatLogs.Guild -# Enable logging guild messages. -# Default: 0 - off -# 1 - on -# -# ChatLogs.Public -# Enable logging public chat events (say/yell/emote). -# Default: 0 - off -# 1 - on -# -# ChatLogs.Addon -# Enable logging addon messages. -# Default: 0 - off -# 1 - on -# -# ChatLogs.BattleGround -# Enable logging battleground chats. -# Default: 0 - off -# 1 - on -# -# ChatLogTimestamp -# Chat Logfile with timestamp of server start in name -# in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext -# Default: 0 - no timestamp in name -# 1 - add timestamp in name -# -############################################################################### - -LogSQL = 1 -PidFile = "" -LogLevel = 1 -LogFile = "Server.log" -ChatLogFile = "chat.log" -LogTimestamp = 0 -LogFileLevel = 0 -LogFilter_AchievementUpdates = 1 -LogFilter_CreatureMoves = 1 -LogFilter_TransportMoves = 1 -LogFilter_VisibilityChanges = 1 -WorldLogFile = "" -DBErrorLogFile = "db_errors.log" -CharLogFile = "characters.log" -CharLogTimestamp = 0 -CharLogDump = 0 -CharLogDump.Separate = 0 -CharLogDump.SeparateDir = "" -GmLogFile = "gm_commands.log" -GmLogTimestamp = 0 -GmLogPerAccount = 0 -RaLogFile = "ra_commands.log" -ArenaLogFile = "" -LogColors = "" -EnableLogDB = 0 -DBLogLevel = 2 -LogDB.Char = 0 -LogDB.GM = 0 -LogDB.RA = 0 -LogDB.World = 0 -LogDB.Chat = 0 -ChatLogs.Channel = 0 -ChatLogs.SysChan = 0 -ChatLogs.Whisper = 0 -ChatLogs.Party = 0 -ChatLogs.Raid = 0 -ChatLogs.Guild = 0 -ChatLogs.Public = 0 -ChatLogs.Addon = 0 -ChatLogs.BattleGround = 0 -ChatLogTimestamp = 0 - -############################################################################### -# SERVER SETTINGS -# -# GameType -# Server realm style -# Default: 0 = NORMAL -# 1 = PVP -# 4 = NORMAL -# 6 = RP -# 8 = RPPVP -# 16 FFA_PVP (free for all pvp mode like arena PvP in all -# zones except rest activated places and sanctuaries) -# -# RealmZone -# Server realm zone (set allowed alphabet in character names/etc) -# See also Strict*Names options. -# -# Default: 1 Development - any language -# 2 United States - extended-Latin -# 3 Oceanic - extended-Latin -# 4 Latin America - extended-Latin -# 5 Tournament - basic-Latin at create, any at login -# 6 Korea - East-Asian -# 7 Tournament - basic-Latin at create, any at login -# 8 English - extended-Latin -# 9 German - extended-Latin -# 10 French - extended-Latin -# 11 Spanish - extended-Latin -# 12 Russian - Cyrillic -# 13 Tournament - basic-Latin at create, any at login -# 14 Taiwan - East-Asian -# 15 Tournament - basic-Latin at create, any at login -# 16 China - East-Asian -# 17 CN1 - basic-Latin at create, any at login -# 18 CN2 - basic-Latin at create, any at login -# 19 CN3 - basic-Latin at create, any at login -# 20 CN4 - basic-Latin at create, any at login -# 21 CN5 - basic-Latin at create, any at login -# 22 CN6 - basic-Latin at create, any at login -# 23 CN7 - basic-Latin at create, any at login -# 24 CN8 - basic-Latin at create, any at login -# 25 Tournament - basic-Latin at create, any at login -# 26 Test Server - any language -# 27 Tournament - basic-Latin at create, any at login -# 28 QA Server - any language -# 29 CN9 - basic-Latin at create, any at login -# -# Expansion -# Allow server use content from expansion -# Default: 2 - check expansion 2 maps existence, and if client support -# expansion 2 and account have expansion 2 setting then -# allow visit expansion 2 maps, allow create new class -# character) -# 1 - check expansion 1 maps existence, and if client support -# expansion 1 and account have expansion 1 setting then -# allow visit expansion 1 maps, allow create new races -# character) -# 0 - don't check expansion maps existence, don't allow visit -# maps, don't allow create new race or new class -# characters, ignore account expansion setting) -# -# DBC.Locale -# DBC Language Settings -# Default: 255 = Auto Detect -# 0 = English -# 1 = Korean -# 2 = French -# 3 = German -# 4 = Chinese -# 5 = Taiwanese -# 6 = Spanish -# 7 = Spanish Mexico -# 8 = Russian -# -# DeclinedNames -# Allow russian clients to set and use declined names -# Default: 0 - do not use declined names, except when -# the Russian RealmZone is set -# 1 - use declined names -# -# StrictPlayerNames -# Limit player name to language specific symbol set, don't allow -# character creation, and set rename request and disconnect at not -# allowed symbols name -# Default: 0 disable (limited server timezone dependent client check) -# 1 basic latin characters (strict) -# 2 realm zone specific (strict). See RealmZone setting. -# Note: In any case if you want correctly see character -# name at client this client must have appropriate fonts -# (included in client by default, with active official -# localization or custom localization fonts in -# clientdir/Fonts). -# 3 basic latin characters + server timezone specific -# -# StrictCharterNames -# Limit guild/arena team charter names to language specific symbol set, -# don't allow charter creation with unallowed symbols in name -# Default: 0 disable -# 1 basic latin characters (strict) -# 2 realm zone specific (strict). See RealmZone setting. -# Note: In any case if you want correctly see character -# name at client this client must have appropriate fonts -# (included in client by default, with active official -# localization or custom localization fonts in -# clientdir/Fonts). -# 3 basic latin characters + server timezone specific -# -# StrictPetNames -# Limit pet names to language specific symbols set -# Default: 0 disable -# 1 basic latin characters (strict) -# 2 realm zone specific (strict). See RealmZone setting. -# Note: In any case if you want correctly see character -# name at client this client must have appropriate fonts -# (included in client by default, with active official -# localization or custom localization fonts in -# clientdir/Fonts). -# 3 basic latin characters + server timezone specific -# -# MinPlayerName -# Minimal name length (1..12) -# Default: 2 -# -# MinCharterName -# Minimal name length (1..24) -# Default: 2 -# -# MinPetName -# Minimal name length (1..12) -# Default: 2 -# -# CharactersCreatingDisabled -# Disable characters creating for specific team or any -# (non-player accounts not affected) -# Default: 0 - enabled -# 1 - disabled only for Alliance -# 2 - disabled only for Horde -# 3 - disabled for both teams -# -# MaxWhoListReturns -# Set the max number of players returned in the /who list and interface. -# Default: 49 (stable) -# -# CharactersPerAccount -# Limit numbers of characters per account (at all realms). -# Note: this setting limit character creating at _current_ realm base -# at characters amount at all realms -# Default: 50 -# The number must be >= CharactersPerRealm -# -# CharactersPerRealm -# Limit numbers of characters for account at realm -# Default: 10 (client limitation) -# The number must be between 1 and 10 -# -# HeroicCharactersPerRealm -# Limit numbers of heroic class characters for account at realm -# Default: 1 -# The number must be between 0 (not allowed) and 10 -# -# MinLevelForHeroicCharacterCreating -# Limit creating heroic characters only for account with another -# character of specific level (ignored for GM accounts) -# 0 - not require any existed chaarcter -# 1 - require at least any character existed -# Default: 55 - default requirement -# -# -# SkipCinematics -# Disable in-game script movie at first character's login -# (allows to prevent buggy intro in case of custom start -# location coordinates) -# Default: 0 - show intro for each new characrer -# 1 - show intro only for first character of selected race -# 2 - disable intro show in all cases -# -# MaxPlayerLevel -# Max level that can be reached by player for experience -# (in range from 1 to 100). Going past 100 voids your warranty -# and you will not receive support for bugs you encounter. -# Change not recommended -# Default: 80 -# -# MinDualSpecLevel -# Min level at which players can use Dual Spec functionality -# Default: 40 -# -# StartPlayerLevel -# Staring level that have character upon creation -# (in range 1 to MaxPlayerLevel) -# Default: 1 -# -# StartHeroicPlayerLevel -# Staring level that have character of heroic class upon creation -# (in range 1 to MaxPlayerLevel) -# Default: 55 -# -# StartPlayerMoney -# Amount of money that new players will start with. -# If you want to start with silver, use for example 100 -# (100 copper = 1 silver) -# Default: 0 -# -# MaxHonorPoints -# Max honor points that player can have. -# Default: 75000 -# -# StartHonorPoints -# Amount of honor that new players will start with -# Default: 0 -# -# MaxArenaPoints -# Max arena points that player can have. -# Default: 5000 -# -# StartArenaPoints -# Amount of arena points that new players will start with -# Default: 0 -# -# InstantLogout -# Enable or disable instant logout for security level (0..4) or higher -# (NOT in combat/while dueling/while falling) -# Default: 1 (Mods/GMs/Admins) -# -# DisableWaterBreath -# Disable/enable waterbreathing for security level (0..4) or higher -# Default: 4 (None) -# -# AllFlightPaths -# Players will start with all flight paths -# (Note: ALL flight paths, not only player's team) -# Default: 0 (false) -# 1 (true) -# -# InstantFlightPaths -# Flight paths will take players to their destination instantly, instead -# of making them wait to fly there. -# Default: 0 (false) -# 1 (true) -# -# AlwaysMaxSkillForLevel -# Players will automatically gain max level dependent (weapon/defense) -# skill when logging in, leveling up etc. -# Default: 0 (false) -# 1 (true) -# -# ActivateWeather -# Activate weather system -# Default: 1 (true) -# 0 (false) -# -# CastUnstuck -# Allow cast or not Unstuck spell at .start or client Help option use -# Default: 1 (true) -# 0 (false) -# -# Instance.IgnoreLevel -# Ignore level requirement to enter instance -# Default: 0 (false) -# 1 (true) -# -# Instance.IgnoreRaid -# Ignore raid requirement to enter instance -# Default: 0 (false) -# 1 (true) -# -# Instance.ResetTimeHour -# The hour of the day (0-23) when the global instance resets occur. -# Default: 4 -# -# Instance.UnloadDelay -# Unload the instance map from memory after some time -# if no players are inside. -# Default: 1800000 (miliseconds 30 minutes) -# 0 (instance maps are kept in memory until they are reset) -# -# Quests.LowLevelHideDiff -# Quest level difference to hide for player low level quests: -# if player_level > quest_level + LowLevelQuestsHideDiff then quest -# "!" mark not show for quest giver -# Default: 4 -# -1 (show all available quests marks) -# -# Quests.HighLevelHideDiff -# Quest level difference to hide for player high level quests: -# if player_level < quest_min_level - HighLevelQuestsHideDiff then -# quest "!" mark not show for quest giver -# Default: 7 -# -1 (show all available quests marks) -# -# Guild.EventLogRecordsCount -# Count of guild event log records stored in guild_eventlog table -# Increase to store more guild events in table, minimum is 100 -# You can set it to very high value to prevent oldest guild events to -# be rewritten by latest guild events; can slow down performance -# Default: 100 -# -# Guild.BankEventLogRecordsCount -# Count of guild_bank event log records stored in -# guild_bank_eventlog table -# Increase to store more guild_bank events in table - minimum is 25 -# (GUILD_BANK_MAX_LOGS) for each guild_bank tab -# Useful when you don't want old log events to be overwritten by new, -# but increasing can slow down performance -# Default: 25 -# -# MaxPrimaryTradeSkill -# Max count that player can learn the primary trade skill. -# Default: 2 -# Max : 10 -# -# MinPetitionSigns -# Min signatures count to creating guild (0..9). -# Default: 9 -# -# MaxGroupXPDistance -# Max distance to creature for group member to get XP at creature death. -# Default: 74 -# -# MailDeliveryDelay -# Mail delivery delay time for item sending -# Default: 3600 sec (1 hour) -# -# SkillChance.Prospecting -# For prospecting skillup impossible by default, -# but can be allowed as custom setting -# Default: 0 - no skilups -# 1 - skilups possible -# -# SkillChance.Milling -# For milling skillup impossible by default, -# but can be allowed as custom setting -# Default: 0 - no skilups -# 1 - skilups possible -# -# OffhandCheckAtSpellUnlearn -# Unlearning certain spells can change offhand weapon restrictions -# for equip slots. -# Default: 0 - recheck offhand slot weapon only at zone update -# 1 - recheck offhand slot weapon at unlearning a spell -# -# ClientCacheVersion -# Client cache version for client cache data reset. Use any different -# from DB value and not recently used for triggering reset. -# Default: 0 (use DB value from world DB db_version.cache_id field) -# -# Event.Announce -# Default: 0 (false) -# 1 (true) -# -# BeepAtStart -# Beep at core start finished (mostly work only at Unix/Linux systems) -# Default: 1 (true) -# 0 (false) -# -# Motd -# Message of the Day. Displayed at worldlogin for every user -# Use '@' for a newline, and be sure to escape special characters. -# Example: "Welcome to John\'s Server@WinterGrasp is closed." -# -# Server.LoginInfo -# Enable/disable sending server info (core version) on login. -# Default: 0 - disable -# 1 - enable -# -############################################################################### - -GameType = 0 -RealmZone = 1 -Expansion = 2 -DBC.Locale = 255 -DeclinedNames = 0 -StrictPlayerNames = 0 -StrictCharterNames = 0 -StrictPetNames = 0 -MaxWhoListReturns = 49 -MinPlayerName = 2 -MinCharterName = 2 -MinPetName = 2 -CharactersCreatingDisabled = 0 -CharactersPerAccount = 50 -CharactersPerRealm = 10 -HeroicCharactersPerRealm = 1 -MinLevelForHeroicCharacterCreating = 55 -SkipCinematics = 0 -MaxPlayerLevel = 80 -MinDualSpecLevel = 40 -StartPlayerLevel = 1 -StartHeroicPlayerLevel = 55 -StartPlayerMoney = 0 -MaxHonorPoints = 75000 -StartHonorPoints = 0 -MaxArenaPoints = 5000 -StartArenaPoints = 0 -InstantLogout = 1 -DisableWaterBreath = 4 -AllFlightPaths = 0 -InstantFlightPaths = 0 -AlwaysMaxSkillForLevel = 0 -ActivateWeather = 1 -CastUnstuck = 1 -Instance.IgnoreLevel = 0 -Instance.IgnoreRaid = 0 -Instance.ResetTimeHour = 4 -Instance.UnloadDelay = 1800000 -Quests.LowLevelHideDiff = 4 -Quests.HighLevelHideDiff = 7 -Guild.EventLogRecordsCount = 100 -Guild.BankEventLogRecordsCount = 25 -MaxPrimaryTradeSkill = 2 -MinPetitionSigns = 9 -MaxGroupXPDistance = 74 -MailDeliveryDelay = 3600 -SkillChance.Prospecting = 0 -SkillChance.Milling = 0 -OffhandCheckAtSpellUnlearn = 0 -ClientCacheVersion = 0 -Event.Announce = 0 -BeepAtStart = 1 -Motd = "Welcome to a Trinity Core server." -Server.LoginInfo = 0 - -############################################################################### -# PLAYER INTERACTION -# -# AllowTwoSide.Accounts -# Allow or not accounts to create characters in the 2 teams -# in any game type. -# Default: 1 (Allowed) -# 0 (Not allowed) -# -# AllowTwoSide.Interaction.Chat -# AllowTwoSide.Interaction.Channel -# AllowTwoSide.Interaction.Group -# AllowTwoSide.Interaction.Guild -# AllowTwoSide.Interaction.Auction -# AllowTwoSide.Interaction.Mail -# Allow or not common :chat(say,yell) -# channel(chat) -# group(join) -# guild(join) -# merge all auction houses for players from -# different teams -# send mail to other team. -# Default: 0 (Not allowed) -# 1 (Allowed) -# -# AllowTwoSide.WhoList -# Allow or not show player from both team in who list. -# Default: 0 (Not allowed) -# 1 (Allowed) -# -# AllowTwoSide.AddFriend -# Allow or not adding friends from other team in friend list. -# Default: 0 (Not allowed) -# 1 (Allowed) -# -# AllowTwoSide.Trade -# Allow or not trading with other team in party. -# Default: 0 (Not allowed) -# 1 (Allowed) -# -# TalentsInspecting -# Allow other players see character talents in inspect dialog -# (Characters in Gamemaster mode can inspect talents always) -# Default: 1 (allow) -# 0 (not allow) -# -############################################################################### - -AllowTwoSide.Accounts = 1 -AllowTwoSide.Interaction.Chat = 0 -AllowTwoSide.Interaction.Channel = 0 -AllowTwoSide.Interaction.Group = 0 -AllowTwoSide.Interaction.Guild = 0 -AllowTwoSide.Interaction.Auction = 0 -AllowTwoSide.Interaction.Mail = 0 -AllowTwoSide.WhoList = 0 -AllowTwoSide.AddFriend = 0 -AllowTwoSide.Trade = 0 -TalentsInspecting = 1 - -############################################################################### -# CREATURE SETTINGS -# -# ThreatRadius -# Radius for creature to evade after being -# pulled away from combat start point -# If ThreatRadius is less than creature aggro radius -# then aggro radius will be used -# Default: 60 yards -# -# Rate.Creature.Aggro -# Aggro radius percent or off. -# Default: 1 - 100% -# 1.5 - 150% -# 0 - off (0%) -# -# CreatureFamilyFleeAssistanceRadius -# Radius which creature will use to seek for a nearby creature -# for assistance. Creature will flee to this creature. -# Default: 30 -# 0 - off -# -# CreatureFamilyAssistanceRadius -# Radius which creature will use to call assistance without moving -# Default: 10 -# 0 - off -# -# CreatureFamilyAssistanceDelay -# Reaction time for creature assistance call -# Default: 1500 (1.5s) -# -# CreatureFamilyFleeDelay -# Time during which creature can flee when no assistant found -# Default: 7000 (7s) -# -# WorldBossLevelDiff -# Difference for boss dynamic level with target -# Default: 3 -# -# Corpse.Decay.NORMAL -# Corpse.Decay.RARE -# Corpse.Decay.ELITE -# Corpse.Decay.RAREELITE -# Corpse.Decay.WORLDBOSS -# Seconds until creature corpse will decay if not looted or skinned. -# Default: 60, 300, 300, 300, 3600 -# -# Rate.Corpse.Decay.Looted -# Controls how long the creature corpse stays after it had been looted, -# as a multiplier of its Corpse.Decay.* config. -# Default: 0.5 -# -# Rate.Creature.Normal.Damage -# Rate.Creature.Elite.Elite.Damage -# Rate.Creature.Elite.RAREELITE.Damage -# Rate.Creature.Elite.WORLDBOSS.Damage -# Rate.Creature.Elite.RARE.Damage -# Creature Damage Rates. -# Examples: 2 - creatures will damage 2x, 1.7 - 1.7x. -# -# Rate.Creature.Normal.SpellDamage -# Rate.Creature.Elite.Elite.SpellDamage -# Rate.Creature.Elite.RAREELITE.SpellDamage -# Rate.Creature.Elite.WORLDBOSS.SpellDamag -# Rate.Creature.Elite.RARE.SpellDamage -# Creature Spell Damage Rates. -# Examples: 2 - creatures will damage with spells 2x, 1.7 - 1.7x. -# -# Rate.Creature.Normal.HP -# Rate.Creature.Elite.Elite.HP -# Rate.Creature.Elite.RAREELITE.HP -# Rate.Creature.Elite.WORLDBOSS.HP -# Rate.Creature.Elite.RARE.HP -# Creature Health Ammount Modifier. -# Examples: 2 - creatures have 2x health, 1.7 - 1.7x. -# -# ListenRange.Say -# Distance from player to listen text that creature -# (or other world object) says -# Default: 40 -# -# ListenRange.TextEmote -# Distance from player to listen textemote that creature -# (or other world object) says -# Default: 40 -# -# ListenRange.Yell -# Distance from player to listen text that creature -# (or other world object) yells -# Default: 300 -# -############################################################################### - -ThreatRadius = 60 -Rate.Creature.Aggro = 1 -CreatureFamilyFleeAssistanceRadius = 30 -CreatureFamilyAssistanceRadius = 10 -CreatureFamilyAssistanceDelay = 1500 -CreatureFamilyFleeDelay = 7000 -WorldBossLevelDiff = 3 -Corpse.Decay.NORMAL = 60 -Corpse.Decay.RARE = 300 -Corpse.Decay.ELITE = 300 -Corpse.Decay.RAREELITE = 300 -Corpse.Decay.WORLDBOSS = 3600 -Rate.Corpse.Decay.Looted = 0.5 -Rate.Creature.Normal.Damage = 1 -Rate.Creature.Elite.Elite.Damage = 1 -Rate.Creature.Elite.RAREELITE.Damage = 1 -Rate.Creature.Elite.WORLDBOSS.Damage = 1 -Rate.Creature.Elite.RARE.Damage = 1 -Rate.Creature.Normal.SpellDamage = 1 -Rate.Creature.Elite.Elite.SpellDamage = 1 -Rate.Creature.Elite.RAREELITE.SpellDamage = 1 -Rate.Creature.Elite.WORLDBOSS.SpellDamage = 1 -Rate.Creature.Elite.RARE.SpellDamage = 1 -Rate.Creature.Normal.HP = 1 -Rate.Creature.Elite.Elite.HP = 1 -Rate.Creature.Elite.RAREELITE.HP = 1 -Rate.Creature.Elite.WORLDBOSS.HP = 1 -Rate.Creature.Elite.RARE.HP = 1 -ListenRange.Say = 40 -ListenRange.TextEmote = 40 -ListenRange.Yell = 300 - -############################################################################### -# CHAT SETTINGS -# -# ChatFakeMessagePreventing -# Chat protection from creating fake messages using a lot spaces -# (other invisible symbols), -# not applied to addon language messages, but can cause old addons -# that use normal languages for sending data to another clients. -# Default: 0 (disible fake messages preventing) -# 1 (enabled fake messages preventing) -# -# ChatStrictLinkChecking.Severity -# Check chat messages for ingame links to -# spells, items, quests, achievements etc. -# Default: 0 (disable link checking) -# 1 (check if only valid pipe commands are used. -# This prevents posting pictures for example) -# 2 (verifiy that pipe commands are used in a correct order) -# 3 (check if color, entry and name don't contradict -# each other. For correct work, please assure -# that you have extracted locale DBCs of every language -# specific client playing on this server.) -# -# ChatStrictLinkChecking.Kick -# Defines what should be done if a message is considered to contain -# invalid pipe commands. -# Default: 0 (silently ignore message) -# 1 (kick players who sent invalid formed messages) -# -# ChatFlood.MessageCount -# Chat anti-flood protection, haste message count to activate protection -# Default: 10 -# 0 (disible anti-flood protection) -# -# ChatFlood.MessageDelay -# Chat anti-flood protection, minimum message delay to count message -# Default: 1 (in secs) -# -# ChatFlood.MuteTime -# Chat anti-flood protection, mute time at activation flood protection -# Default: 10 (in secs) -# -# Channel.RestrictedLfg -# Restrict LookupForGroup channel to registered in LFG tool players -# Default: 1 (allow join to channel only if active in LFG) -# 0 (allow join to channel in any time) -# -# Channel.SilentlyGMJoin -# Silently join GM characters (security level > 1) to channels -# Default: 0 (join announcement in normal way) -# 1 (GM join without announcement) -# -# ChatLevelReq.Channel -# The required level of character to be able to write in chat channels -# Default: 1 (From level 1) -# -# ChatLevelReq.Whisper -# The required level of character to be able to whisper -# Default: 1 (From level 1) -# -# ChatLevelReq.Say -# The required level of character to be able to say/yell/emote -# Default: 1 (From level 1) -# -# AllowPlayerCommands -# Allowed the players to use commands -# Default: 1 (allow) -# -############################################################################### - -ChatFakeMessagePreventing = 0 -ChatStrictLinkChecking.Severity = 0 -ChatStrictLinkChecking.Kick = 0 -ChatFlood.MessageCount = 10 -ChatFlood.MessageDelay = 1 -ChatFlood.MuteTime = 10 -Channel.RestrictedLfg = 1 -Channel.SilentlyGMJoin = 0 -ChatLevelReq.Channel = 1 -ChatLevelReq.Whisper = 1 -ChatLevelReq.Say = 1 -AllowPlayerCommands = 1 - -############################################################################### -# GAME MASTER SETTINGS -# -# GM.LoginState -# GM mode at login -# Default: 2 (last save state) -# 0 (disable) -# 1 (enable) -# -# GM.Visible -# GM visibility at login -# Default: 2 (last save state) -# 0 (invisible) -# 1 (visible) -# -# GM.AcceptTickets -# Is GM accepting tickets from player by default or not. -# Default: 2 (last save state) -# 0 (disable) -# 1 (enable) -# -# GM.Chat -# GM chat mode at login -# Default: 2 (last save state) -# 0 (disable) -# 1 (enable) -# -# GM.WhisperingTo -# Is GM accepting whispers from player by default or not. -# Default: 2 (last save state) -# 0 (disable) -# 1 (enable) -# -# GM.InGMList.Level -# Max GM level showed in GM list (if visible) in non-GM state (.gm off) -# 0 (only players) -# 1 (only moderators) -# 2 (only gamemasters) -# Default: 3 (anyone) -# -# GM.InWhoList.Level -# Max GM level showed in who list (if visible). -# 0 (only players) -# 1 (only moderators) -# 2 (only gamemasters) -# Default: 3 (anyone) -# -# GM.LogTrade -# Include GM trade and trade slot enchanting operations in GM log -# Default: 1 (include) -# 0 (not include) -# -# GM.StartLevel -# GM starting level (1-100) -# Default: 1 -# -# GM.AllowInvite -# Is GM accepting invites from players by default or not -# Default: 0 (false) -# 1 (true) -# -# GM.AllowFriend -# Are players allowed to add GMs to their friend list -# Default: 0 (false) -# 1 (true) -# -# GM.LowerSecurity -# Disallow a lower security member to interact with -# a higher one using commands -# Default: 0 (disable) -# 1 (enable) -# -# GM.AllowAchievementGain -# If enabled it allows gaining achievements for GM characters -# Default: 1 (enable) -# 0 (disable) -# -############################################################################### - -GM.LoginState = 2 -GM.Visible = 2 -GM.AcceptTickets = 2 -GM.Chat = 2 -GM.WhisperingTo = 2 -GM.InGMList.Level = 3 -GM.InWhoList.Level = 3 -GM.LogTrade = 1 -GM.StartLevel = 80 -GM.AllowInvite = 0 -GM.AllowFriend = 0 -GM.LowerSecurity = 0 -GM.AllowAchievementGain = 1 - -############################################################################### -# VISIBILITY AND RADIUSES -# -# Visibility.GroupMode -# Group visibility modes -# Default: 0 (standard setting: only members from same group can -# 100% auto detect invisible player) -# 1 (raid members 100% auto detect invisible player from -# same raid) -# 2 (players from same team can 100% auto detect -# invisible player) -# -# Visibility.Distance.Continents -# Visibility.Distance.Instances -# Visibility.Distance.BGArenas -# Visibility distance for different ingame object in different maps. -# Visibility on continents on offy ~90 yards. In BG/Arenas ~180. -# For instances default ~120. -# Max limited by active player zone: ~ 333 -# Min limit is max aggro radius (45) * Rate.Creature.Aggro -# -# Visibility.Distance.Object -# Visible distance for gameobject, dynobject, bodies, corpses, bones -# Min limit is iteraction distance (5) -# -# Visibility.Distance.InFlight -# Visible distance for player in flight -# Min limit is 0 (not show any objects) -# -# Visibility.Distance.Grey.Unit -# Visibility grey distance for creatures/players (fast changing objects) -# addition to appropriate object type Visibility.Distance.* use in case -# visibility removing to object (except corpse around distances) -# If D is distance and G is grey distance then object -# make visible if distance to it <= D -# but make non visible if distance > D+G -# Default: 1 (yard) -# -# Visibility.Distance.Grey.Object -# Visibility grey distance for dynobjects/gameobjects/corpses/creatures -# Default: 10 (yards) -# -############################################################################### - -Visibility.GroupMode = 0 -Visibility.Distance.Continents = 90 -Visibility.Distance.Instances = 120 -Visibility.Distance.BGArenas = 180 -Visibility.Distance.Object = 100 -Visibility.Distance.InFlight = 100 -Visibility.Distance.Grey.Unit = 1 -Visibility.Distance.Grey.Object = 10 - -Visibility.Notify.Period.OnContinents = 1000 -Visibility.Notify.Period.InInstances = 1000 -Visibility.Notify.Period.InBGArenas = 1000 - -############################################################################### -# SERVER RATES -# -# Rate.Health -# Rate.Mana -# Rate.Rage.Income -# Rate.Rage.Loss -# Rate.RunicPower.Income -# Rate.RunicPower.Loss -# Rate.Focus -# Rate.Loyalty -# Health and power regeneration and rage income from damage. -# Default: 1 -# -# Rate.Skill.Discovery -# Skill Discovery Rates -# Default: 1 -# -# Rate.Drop.Item.Poor -# Rate.Drop.Item.Normal -# Rate.Drop.Item.Uncommon -# Rate.Drop.Item.Rare -# Rate.Drop.Item.Epic -# Rate.Drop.Item.Legendary -# Rate.Drop.Item.Artifact -# Rate.Drop.Item.Referenced -# Rate.Drop.Money -# Drop rates (items by quality and money) -# Default: 1 -# -# Rate.Drop.Money -# Drop rates -# Default: 1 -# -# Rate.XP.Kill -# Rate.XP.Quest -# Rate.XP.Explore -# XP rates -# Default: 1 -# -# Rate.RepairCost -# Repair cost rate -# Default: 1 - standard cost -# 2 - double cost -# 0.5 - half cost -# -# Rate.Rest.InGame -# Rate.Rest.Offline.InTavernOrCity -# Rate.Rest.Offline.InWilderness -# Resting points grow rates -# Default: 1 - standard rate -# 2 - double rate -# 0.5 - half rate -# -# Rate.Damage.Fall -# Damage after fall rate. -# Default: 1 - standard damage -# 2 - double damage -# 0.5 - half damage -# -# Rate.Auction.Time -# Rate.Auction.Deposit -# Rate.Auction.Cut -# Auction rates -# (auction time, deposit get at auction start, -# auction cut from price at auction end) -# -# Rate.Honor -# Honor gain rate -# -# Rate.Mining.Amount -# Rate.Mining.Next -# Mining Rates -# Mining.Amount changes minimum/maximum use times of a deposit, -# Mining.Next changes chance to have next use of a deposit -# -# Rate.Talent -# Talent Point rates -# Default: 1 -# -# Rate.Reputation.Gain -# Reputation Gain rate -# Default: 1 -# -# Rate.Reputation.LowLevel.Kill -# Reputation Gain from low level kill (grey creture) -# Default: 1 -# -# Rate.Reputation.LowLevel.Quest -# Reputation Gain rate -# Default: 1 -# -# Rate.MoveSpeed -# Multiply the default movement speed for players -# and whatever they're controlling. -# Default: 1 - no change -# 1.4 - 40% increase -# -# Rate.InstanceResetTime -# Multiplier for the number of days in between -# global raid/heroic instance resets. -# Default: 1 -# -# SkillGain.Crafting -# SkillGain.Defense -# SkillGain.Gathering -# SkillGain.Weapon -# Crafting/defense/gathering/weapon skills gain at skill grow (1,2,...) -# Default: 1 -# -# SkillChance.Orange -# SkillChance.Yellow -# SkillChance.Green -# SkillChance.Grey -# Skill chance values (0..100) -# Default: 100-75-25-0 -# -# SkillChance.MiningSteps -# SkillChance.SkinningSteps -# For skinning and Mining chance decrease with skill level. -# Default: 0 - no decrease -# 75 - in 2 times each 75 skill points -# -# DurabilityLoss.InPvP -# If true, players take durability loss on death in PvP. -# Default: 0 (false) -# 1 (true) -# -# DurabilityLoss.OnDeath -# Durability loss percentage on death -# Default: 10 - standard -# 20 - double -# 5 - half -# -# DurabilityLossChance.Damage -# Chance lost one from equiped items durability -# point at damage apply or receive. -# Default: 0.5 (100/0.5 = 200) -# Each 200 damage apply one from 19 possible equipped items -# -# DurabilityLossChance.Absorb -# Chance lost one from armor items durability point at damage absorb. -# Default: 0.5 (100/0.5 = 200) -# Each 200 absorbs apply one from 15 possible armor equipped items -# -# DurabilityLossChance.Parry -# Chance lost weapon durability point at parry. -# Default: 0.05 (100/0.05 = 2000) -# Each 2000 parry attacks main weapon lost point -# -# DurabilityLossChance.Block -# Chance lost sheild durability point at damage block. -# Default: 0.05 (100/0.05 = 2000) -# Each 2000 partly or full blocked attacks shield lost point -# -# Death.SicknessLevel -# Starting Character start gain sickness at spirit resurrection (1 min) -# Default: 11 -# -10 - character will have full time -# (10min) sickness at 1 level -# maxplayerlevel+1 -# - character will not have sickess at any level -# -# Death.CorpseReclaimDelay.PvP -# Death.CorpseReclaimDelay.PvE -# Enabled/disabled increase corpse reclaim delay at PvP/PvE deaths -# Default: 1 (enabled) -# 0 (disabled) -# -# Death.Bones.World -# Death.Bones.BattlegroundOrArena -# Enable/disable creating bones instead corpse at resurrection -# (in normal zones/instances, or battleground/arenas) -# Default: 1 (enabled) -# 0 (disabled) -# -# Die.Command.Mode -# Switch between two possible .die modes, where mode 1 kills -# and does not trigger anything such as loot, and mode 0 does -# damage and does trigger things such as loot -# Default: 1 -# 0 -# -############################################################################### - -Rate.Health = 1 -Rate.Mana = 1 -Rate.Rage.Income = 1 -Rate.Rage.Loss = 1 -Rate.RunicPower.Income = 1 -Rate.RunicPower.Loss = 1 -Rate.Focus = 1 -Rate.Loyalty = 1 -Rate.Skill.Discovery = 1 -Rate.Drop.Item.Poor = 1 -Rate.Drop.Item.Normal = 1 -Rate.Drop.Item.Uncommon = 1 -Rate.Drop.Item.Rare = 1 -Rate.Drop.Item.Epic = 1 -Rate.Drop.Item.Legendary = 1 -Rate.Drop.Item.Artifact = 1 -Rate.Drop.Item.Referenced = 1 -Rate.Drop.Money = 1 -Rate.XP.Kill = 1 -Rate.XP.Quest = 1 -Rate.XP.Explore = 1 -Rate.RepairCost = 1 -Rate.Rest.InGame = 1 -Rate.Rest.Offline.InTavernOrCity = 1 -Rate.Rest.Offline.InWilderness = 1 -Rate.Damage.Fall = 1 -Rate.Auction.Time = 1 -Rate.Auction.Deposit = 1 -Rate.Auction.Cut = 1 -Rate.Honor = 1 -Rate.Mining.Amount = 1 -Rate.Mining.Next = 1 -Rate.Talent = 1 -Rate.Reputation.Gain = 1 -Rate.Reputation.LowLevel.Kill = 1 -Rate.Reputation.LowLevel.Quest = 1 -Rate.MoveSpeed = 1 -Rate.InstanceResetTime = 1 -SkillGain.Crafting = 1 -SkillGain.Defense = 1 -SkillGain.Gathering = 1 -SkillGain.Weapon = 1 -SkillChance.Orange = 100 -SkillChance.Yellow = 75 -SkillChance.Green = 25 -SkillChance.Grey = 0 -SkillChance.MiningSteps = 0 -SkillChance.SkinningSteps = 0 -DurabilityLoss.InPvP = 0 -DurabilityLoss.OnDeath = 10 -DurabilityLossChance.Damage = 0.5 -DurabilityLossChance.Absorb = 0.5 -DurabilityLossChance.Parry = 0.05 -DurabilityLossChance.Block = 0.05 -Death.SicknessLevel = 11 -Death.CorpseReclaimDelay.PvP = 1 -Death.CorpseReclaimDelay.PvE = 0 -Death.Bones.World = 1 -Death.Bones.BattlegroundOrArena = 1 -Die.Command.Mode = 1 - -############################################################################### -# AUTO BROADCAST -# -# AutoBroadcast.On -# Enable auto broadcast -# Default: 0 - off -# 1 - on -# -# AutoBroadcast.Center -# Display method -# Default: 0 - announce -# 1 - notify -# 2 - both -# -# AutoBroadcast.Timer -# Timer for auto broadcast (in milliseconds) -# -############################################################################### - -AutoBroadcast.On = 0 -AutoBroadcast.Center = 0 -AutoBroadcast.Timer = 60000 - -############################################################################### -# BATTLEGROUND CONFIG -# -# Battleground.CastDeserter -# Cast Deserter spell at player who leave battleground in progress -# Default: 1 (enable) -# 0 (disable) -# -# Battleground.QueueAnnouncer.Enable -# Enable queue announcer posting to chat -# Default: 0 (disable) -# 1 (enable) -# -# Battleground.QueueAnnouncer.PlayerOnly -# Enable queue announcer posting to chat -# Default: 0 (disable) -# 1 (enable) -# -# Battleground.InvitationType -# Set Battleground invitation type -# Default: 0 (normal - invite as much players to bg as possible, -# don't bother with ballance) -# 1 (Experimental - don't allow to invite much more players -# of one faction) -# -# Battleground.PrematureFinishTimer -# The time to end the bg if there are less than MinPlayersPerTeam on -# one side (in milliseconds) -# Default: 300000 (5 minutes) -# 0 - disable (not recommended) -# -# BattleGround.PremadeGroupWaitForMatch -# The time in which premade group of 1 faction waits in BG Queue -# for premade group of other faction -# Default: 1800000 (30 minutes) -# 0 - disable (not recommended) -# -# Battleground.GiveXPForKills -# Give experience for honorable kills in battlegrounds -# Default: 0 (disable) -# 1 (enable) -# -# Battleground.Random.ResetHour -# Reset random battlegrounds at specified hour of the day (0-23) -# Default: 6 -# -############################################################################### - -Battleground.CastDeserter = 1 -Battleground.QueueAnnouncer.Enable = 0 -Battleground.QueueAnnouncer.PlayerOnly = 0 -Battleground.InvitationType = 0 -BattleGround.PrematureFinishTimer = 300000 -BattleGround.PremadeGroupWaitForMatch = 1800000 -Battleground.GiveXPForKills = 0 -Battleground.Random.ResetHour = 6 - -############################################################################### -# ARENA CONFIG -# -# Arena.MaxRatingDifference -# The maximum rating difference between two groups in rated matches -# Default: 150 (enable, recommended) -# 0 (disable, rating difference is discarded) -# -# Arena.RatingDiscardTimer -# After the specified milliseconds has passed, -# rating information will be discarded when selecting teams for -# matches also initiates an update by this timer -# Default: 600000 (10 minutes, recommended) -# 0 (disable) -# -# Arena.AutoDistributePoints -# Set if arena points should be distributed automatically, -# or by GM command -# Default: 0 (disable) (recommended): -# use gm command or sql query to distribute the points -# 1 (enable) arena points are distributed automatically -# -# Arena.AutoDistributeInterval -# How often should the distribution take place -# If automatic distribution is enabled in days -# Default: 7 (weekly) -# -# Arena.QueueAnnouncer.Enable -# Enable bg queue announcer posting to chat -# Default: 0 (disable) -# 1 (enable) -# -# Arena.ArenaSeason.ID -# Current area season id show in client -# Default: 1 -# -# Arena.ArenaSeason.InProgress -# Current area season state -# Default: 1 (active) -# 0 (finished) -# -# Arena.ArenaStartRating -# Start arena team command rating -# Default: 1500 -# -# Arena.StartPersonalRating -# Start personal rating on entry in team -# Default: 1500 -# -############################################################################### - -Arena.MaxRatingDifference = 150 -Arena.RatingDiscardTimer = 600000 -Arena.AutoDistributePoints = 0 -Arena.AutoDistributeInterval = 7 -Arena.QueueAnnouncer.Enable = 0 -Arena.QueueAnnouncer.PlayerOnly = 0 -Arena.ArenaSeason.ID = 1 -Arena.ArenaSeason.InProgress = 1 -Arena.ArenaStartRating = 0 -Arena.ArenaStartPersonalRating = 0 - -############################################################################### -# NETWORK CONFIG -# -# Network.Threads -# Number of threads for network, -# recommend 1 thread per 1000 connections. -# Default: 1 -# -# Network.OutKBuff -# The size of the output kernel buffer used -# ( SO_SNDBUF socket option, tcp manual ). -# Default: -1 (Use system default setting) -# -# Network.OutUBuff -# Userspace buffer for output. -# This is amount of memory reserved per each connection. -# Default: 65536 -# -# Network.TcpNoDelay: -# TCP Nagle algorithm setting -# Default: 0 (enable Nagle algorithm, less traffic, more latency) -# 1 (TCP_NO_DELAY, disable Nagle algorithm, -# more traffic but less latency) -# -############################################################################### - -Network.Threads = 1 -Network.OutKBuff = -1 -Network.OutUBuff = 65536 -Network.TcpNodelay = 1 - -############################################################################### -# AUCTION HOUSE BOT SETTINGS -# -# AuctionHouseBot.DEBUG -# Enable/Disable Debugging output -# Default 0 (disabled) -# -# AuctionHouseBot.DEBUG_FILTERS -# Enable/Disable Debugging output from Filters -# Default 0 (disabled) -# -# AuctionHouseBot.EnableSeller -# Enable/Disable the part of AHBot that puts items up for auction -# Default 0 (disabled) -# -# AuctionHouseBot.EnableBuyer -# Enable/Disable the part of AHBot that buys items from players -# Default 0 (disabled) -# -# AuctionHouseBot.UseBuyPriceForSeller -# Should the Seller use BuyPrice or SellPrice to determine Bid Prices -# Default 0 (use SellPrice) -# -# AuctionHouseBot.UseBuyPriceForBuyer -# Should the Buyer use BuyPrice or SellPrice to determine Bid Prices -# Default 0 (use SellPrice) -# -# Auction House Bot character data -# AuctionHouseBot.Account is the account number -# (in realmd->account table) of the player you want to run -# as the auction bot. -# AuctionHouseBot.GUID is the GUID (in characters->characters table) -# of the player you want to run as the auction bot. -# Default: 0 (Auction House Bot disabled) -# -# AuctionHouseBot.ItemsPerCycle -# Number of Items to Add/Remove from the AH during mass operations -# Default 200 -# -############################################################################### - -AuctionHouseBot.DEBUG = 0 -AuctionHouseBot.DEBUG_FILTERS = 0 -AuctionHouseBot.EnableSeller = 0 -AuctionHouseBot.EnableBuyer = 0 -AuctionHouseBot.UseBuyPriceForSeller = 0 -AuctionHouseBot.UseBuyPriceForBuyer = 0 -AuctionHouseBot.Account = 0 -AuctionHouseBot.GUID = 0 -AuctionHouseBot.ItemsPerCycle = 200 - -############################################################################### -# AUCTION HOUSE BOT FILTERS PART 1 -# -# AuctionHouseBot.VendorItems -# Include items that can be bought from vendors. -# Default 0 (False) -# -# AuctionHouseBot.VendorTradeGoods -# Include Trade Goods that can be bought from vendors. -# Default 0 (False) -# -# AuctionHouseBot.LootItems -# Include items that can be looted or fished for. -# Default 1 (True) -# -# AuctionHouseBot.LootTradeGoods -# Include Trade Goods that can be looted or fished for. -# Default 1 (True) -# -# AuctionHouseBot.OtherItems -# Include misc. items. -# Default 0 (False) -# -# AuctionHouseBot.OtherTradeGoods -# Include misc. Trade Goods. -# Default 0 (False) -# -# AuctionHouseBot.Bonding_types -# Indicates which bonding types to allow seller to put up for auction -# No_Bind -# Default 1 (True) -# Bind_When_Picked_Up -# Default 0 (False) -# Bind_When_Equipped -# Default 1 (True) -# Bind_When_Use -# Default 1 (True) -# Bind_Quest_Item -# Default 0 (False) -# -# AuctionHouseBot.DisableBeta_PTR_Unused -# Disable certain items that are usually unavailable to Players -# Default 0 (False) -# -# AuctionHouseBot.DisablePermEnchant -# Disable Items with a Permanent Enchantment -# Default 0 (False) -# -# AuctionHouseBot.DisableConjured -# Disable Conjured Items -# Default 0 (False) -# -# AuctionHouseBot.DisableGems -# Disable Gems -# Default 0 (False) -# -# AuctionHouseBot.DisableMoney -# Disable Items that are used as money -# Default 0 (False) -# -# AuctionHouseBot.DisableMoneyLoot -# Disable Items that have Money as a loot -# Default 0 (False) -# -# AuctionHouseBot.DisableLootable -# Disable Items that have other items as loot -# Default 0 (False) -# -# AuctionHouseBot.DisableKeys -# Disable Items that are keys -# Default 0 (False) -# -# AuctionHouseBot.DisableDuration -# Disable Items with a duration -# Default 0 (False) -# -# AuctionHouseBot.DisableBOP_Or_Quest_NoReqLevel -# Disable items that are BOP or Quest Item -# with a Required level that is less than the Item Level -# (This prevents a level 10 with a level 60 weapon or armor) -# (May need further refinement) -# Default 0 (False) -# -############################################################################### - -AuctionHouseBot.VendorItems = 0 -AuctionHouseBot.VendorTradeGoods = 0 -AuctionHouseBot.LootItems = 1 -AuctionHouseBot.LootTradeGoods = 1 -AuctionHouseBot.OtherItems = 0 -AuctionHouseBot.OtherTradeGoods = 0 -AuctionHouseBot.No_Bind = 1 -AuctionHouseBot.Bind_When_Picked_Up = 0 -AuctionHouseBot.Bind_When_Equipped = 1 -AuctionHouseBot.Bind_When_Use = 1 -AuctionHouseBot.Bind_Quest_Item = 0 -AuctionHouseBot.DisableBeta_PTR_Unused = 0 -AuctionHouseBot.DisablePermEnchant = 0 -AuctionHouseBot.DisableConjured = 0 -AuctionHouseBot.DisableGems = 0 -AuctionHouseBot.DisableMoney = 0 -AuctionHouseBot.DisableMoneyLoot = 0 -AuctionHouseBot.DisableLootable = 0 -AuctionHouseBot.DisableKeys = 0 -AuctionHouseBot.DisableDuration = 0 -AuctionHouseBot.DisableBOP_Or_Quest_NoReqLevel = 0 - -############################################################################### -# AUCTION HOUSE BOT FILTERS PART 2 -# -# These Filters are boolean (0 or 1) and will disable items that are -# specifically meant for the Class named. -# (UnusedClass is Class 10, which was skipped for some reason) -# Default 0 (allowed) -# -############################################################################### - -AuctionHouseBot.DisableWarriorItems = 0 -AuctionHouseBot.DisablePaladinItems = 0 -AuctionHouseBot.DisableHunterItems = 0 -AuctionHouseBot.DisableRogueItems = 0 -AuctionHouseBot.DisablePriestItems = 0 -AuctionHouseBot.DisableDKItems = 0 -AuctionHouseBot.DisableShamanItems = 0 -AuctionHouseBot.DisableMageItems = 0 -AuctionHouseBot.DisableWarlockItems = 0 -AuctionHouseBot.DisableUnusedClassItems = 0 -AuctionHouseBot.DisableDruidItems = 0 - -############################################################################### -# AUCTION HOUSE BOT FILTERS PART 3 -# -# AuctionHouseBot.DisableItemsBelowLevel -# Prevent Seller from listing Items below this Level -# Default 0 (Off) -# -# AuctionHouseBot.DisableItemsAboveLevel -# Prevent Seller from listing Items above this Level -# Default 0 (Off) -# -# AuctionHouseBot.DisableTGsBelowLevel -# Prevent Seller from listing Trade Goods below this Level -# Default 0 (Off) -# -# AuctionHouseBot.DisableTGsAboveLevel -# Prevent Seller from listing Trade Goods above this Level -# Default 0 (Off) -# -# AuctionHouseBot.DisableItemsBelowGUID -# Prevent Seller from listing Items below this GUID -# Default 0 (Off) -# -# AuctionHouseBot.DisableItemsAboveGUID -# Prevent Seller from listing Items above this GUID -# Default 0 (Off) -# -# AuctionHouseBot.DisableTGsBelowGUID -# Prevent Seller from listing Trade Goods below this GUID -# Default 0 (Off) -# -# AuctionHouseBot.DisableTGsAboveGUID -# Prevent Seller from listing Trade Goods above this GUID -# Default 0 (Off) -# -# AuctionHouseBot.DisableItemsBelowReqLevel -# Prevent Seller from listing Items below this Required Level -# Default 0 (Off) -# -# AuctionHouseBot.DisableItemsAboveReqLevel -# Prevent Seller from listing Items above this Required Level -# Default 0 (Off) -# -# AuctionHouseBot.DisableTGsBelowReqLevel -# Prevent Seller from listing Trade Goods below this Required Level -# Default 0 (Off) -# -# AuctionHouseBot.DisableTGsAboveReqLevel -# Prevent Seller from listing Trade Goods above this Required Level -# Default 0 (Off) -# -# AuctionHouseBot.DisableItemsBelowReqSkillRank -# Prevent Seller from listing Items below this Required Skill Rank -# Default 0 (Off) -# -# AuctionHouseBot.DisableItemsAboveReqSkillRank -# Prevent Seller from listing Items above this Required Skill Rank -# Default 0 (Off) -# -# AuctionHouseBot.DisableTGsBelowReqSkillRank -# Prevent Seller from listing Trade Goods below this Required Skill Rank -# Default 0 (Off) -# -# AuctionHouseBot.DisableTGsAboveReqSkillRank -# Prevent Seller from listing Trade Goods above this Required Skill Rank -# Default 0 (Off) -# -############################################################################### - -AuctionHouseBot.DisableItemsBelowLevel = 0 -AuctionHouseBot.DisableItemsAboveLevel = 0 -AuctionHouseBot.DisableTGsBelowLevel = 0 -AuctionHouseBot.DisableTGsAboveLevel = 0 -AuctionHouseBot.DisableItemsBelowGUID = 0 -AuctionHouseBot.DisableItemsAboveGUID = 0 -AuctionHouseBot.DisableTGsBelowGUID = 0 -AuctionHouseBot.DisableTGsAboveGUID = 0 -AuctionHouseBot.DisableItemsBelowReqLevel = 0 -AuctionHouseBot.DisableItemsAboveReqLevel = 0 -AuctionHouseBot.DisableTGsBelowReqLevel = 0 -AuctionHouseBot.DisableTGsAboveReqLevel = 0 -AuctionHouseBot.DisableItemsBelowReqSkillRank = 0 -AuctionHouseBot.DisableItemsAboveReqSkillRank = 0 -AuctionHouseBot.DisableTGsBelowReqSkillRank = 0 -AuctionHouseBot.DisableTGsAboveReqSkillRank = 0 - -############################################################################### -# CONSOLE AND REMOTE ACCESS -# -# Console.Enable -# Enable console -# Default: 1 - on -# 0 - off -# -# Ra.Enable -# Enable remote console -# Default: 0 - off -# 1 - on -# -# Ra.IP -# Default remote console ip address, use 0.0.0.0 for every address -# -# Ra.Port -# Default remote console port -# -# Ra.MinLevel -# Minimum level that's required to login,3 by default -# -# Ra.Secure -# Kick client on wrong pass -# -############################################################################### - -Console.Enable = 1 -Ra.Enable = 0 -Ra.IP = 0.0.0.0 -Ra.Port = 3443 -Ra.MinLevel = 3 -Ra.Secure = 1 - -############################################################################### -# CUSTOM SERVER OPTIONS -# -# PlayerStart.AllReputation -# Players will start with most of the high level reputations that are -# needed for items, mounts etc. -# -# PlayerStart.AllSpells -# If enabled, players will start with all their class spells -# (not talents). Useful for instant 80 servers. -# You must populate playercreateinfo_spell_custom table with the spells -# you want, or this WILL NOT WORK! The table has data for all -# classes / races up to TBC expansion. -# Do not enable if you do not know what you are doing! -# Default: 0 - off -# 1 - on -# -# -# PlayerStart.MapsExplored -# Players will start with all maps explored if enabled -# -# MusicInBattleground -# If enabled "L70ETC-Power of the horde" will be played when BG starts -# -# HonorPointsAfterDuel -# The amount of honor points the duel winner will get after a duel. -# Default: 0 - disable -# -# AlwaysMaxWeaponSkill -# Players will automatically gain max weapon/defense skill when -# logging in, leveling up etc. -# -# PvPToken.Enable -# Enable/disable PvP Token System. Players will get a token -# after slaying another player that gives honor. -# -# PvPToken.MapAllowType -# Where players can receive the pvp token -# 4 - In all maps -# 3 - In battlegrounds only -# 2 - In FFA areas only (gurubashi arena etc) -# 1 - In battlegrounds AND FFA areas only -# -# PvPToken.ItemID -# The item players will get after killing someone -# if PvP Token system is enabled. -# Default: 29434 - Badge of justice -# -# PvPToken.ItemCount -# Modify the item ID count - Default: 1 -# -# NoResetTalentsCost -# Enable or disable no cost when reseting talents -# -# Guild.AllowMultipleGuildMaster -# Allow override of 1 Guild Master limit. Additional Guild Masters must -# be set using the ".guild rank" command, not through the UI -# Default: 0 = Only 1 Guild Master per guild -# 1 = Allow more than one Guild Master -# -# ForbiddenMaps -# Map ids that users below SEC_GAMEMASTER cannot enter, -# with delimiter ',' -# Default: "" -# example: "538,90" -# Note that it's HIGHLY DISCOURAGED to forbid starting maps -# (0, 1, 530)! -# -# ShowKickInWorld -# Determines wether a message is broadcasted to the entire server -# when a player gets kicked -# Default: 0 = Disable -# 1 = Enable -# -# RecordUpdateTimeDiffInterval -# Record update time diff to the log file -# update diff can be used as a criterion of performance -# diff < 300: good performance -# diff > 600: bad performance, may be caused by high cpu usage -# Default: 60000 (diff is written into log every 60000 ms or 1 minute. -# >0 = Interval -# 0 = Disable -# -# MinRecordUpdateTimeDiff -# Only record update time diff which is greater than this value -# Default: 10 -# -# PlayerStart.String -# If set to anything other than "", this string will be displayed -# to players when they login to a newly created character. -# Default: "" - send no text -# -# LevelReq.Trade -# The required level of character to be able to trade -# Default: 1 (From level 1) -# -# LevelReq.Ticket -# The required level of character to be able to write tickets -# Default: 1 (From level 1) -# -# LevelReq.Auction -# The required level of character to be able to use auction -# Default: 1 (From level 1) -# -# LevelReq.Mail -# The required level of character to be able to send and receive mail -# Default: 1 (From level 1) -# -############################################################################### - -PlayerStart.AllReputation = 0 -PlayerStart.AllSpells = 0 -PlayerStart.MapsExplored = 0 -MusicInBattleground = 0 -HonorPointsAfterDuel = 0 -AlwaysMaxWeaponSkill = 0 -PvPToken.Enable = 0 -PvPToken.MapAllowType = 4 -PvPToken.ItemID = 29434 -PvPToken.ItemCount = 1 -Guild.AllowMultipleGuildMaster = 0 -NoResetTalentsCost = 0 -ShowKickInWorld = 0 -RecordUpdateTimeDiffInterval = 60000 -MinRecordUpdateTimeDiff = 100 -PlayerStart.String = "" -LevelReq.Trade = 1 -LevelReq.Ticket = 1 -LevelReq.Auction = 1 -LevelReq.Mail = 1 diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserver/worldserver.conf.dist new file mode 100644 index 00000000000..3b6d20e093d --- /dev/null +++ b/src/server/worldserver/worldserver.conf.dist @@ -0,0 +1,2212 @@ +########################################## +# Trinity Core worldd configuration file # +########################################## +# Note to devs, line breaks should be at column 80 +############################################################################### +# CONNECTIONS AND DIRECTORIES +# +# RealmID +# RealmID must match the realmlist inside the realmd database +# +# DataDir +# Data directory setting. +# Important: DataDir needs to be quoted, as it is a string which may +# contain space characters. +# Example: "@prefix@/share/trinitycore" +# +# LogsDir +# Logs directory setting. +# Important: Logs dir must exists, or all logs need to be disabled +# Default: "" - no log directory prefix, if used log names isn't +# absolute path then logs will be stored in current directory. +# +# +# LoginDatabaseInfo +# WorldDatabaseInfo +# CharacterDatabaseInfo +# Database connection settings for the world server. +# Default: +# hostname;port;username;password;database +# .;somenumber;username;password;database +# - use named pipes in Windows +# Named pipes: mySQL required adding +# "enable-named-pipe" to [mysqld] section my.ini +# .;/path/to/unix_socket;username;password;database +# - use Unix sockets in Unix/Linux +# +# MaxPingTime +# Settings for maximum database-ping interval (minutes between pings) +# +# WorldServerPort +# Default WorldServerPort +# +# BindIP +# Bind World Server to IP/hostname +# +############################################################################### + +RealmID = 1 +DataDir = "." +LogsDir = "" +LoginDatabaseInfo = "127.0.0.1;3306;trinity;trinity;realmd" +WorldDatabaseInfo = "127.0.0.1;3306;trinity;trinity;world" +CharacterDatabaseInfo = "127.0.0.1;3306;trinity;trinity;characters" +MaxPingTime = 30 +WorldServerPort = 8085 +BindIP = "0.0.0.0" + +############################################################################### +# SCRIPTING SETTINGS +# +# Locale +# Setting for current (DBC) locale to use +# +# EventAI Error reporting +# Default: 0 - Only startup +# 1 - Startup errors and Runtime event errors +# 2 - Startup errors, Runtime event errors, and Creation errors +# +############################################################################### + +Locale = 0 +EAIErrorLevel = 2 + +############################################################################### +# PERFORMANCE SETINGS +# +# UseProcessors +# Processors mask for multi-processor system (Used only in Windows) +# Default: 0 (selected by OS) +# number (bitmask value of selected processors) +# +# ProcessPriority +# Process priority setting (Used only at Windows) +# Default: 1 (HIGH) +# 0 (Normal) +# +# Compression +# Compression level for update packages sent to client (1..9) +# Default: 1 (speed) +# 9 (best compression) +# +# PlayerLimit +# Maximum number of players in the world. Excluding Mods, GMs and Admins +# Default: 100 +# 0 (for infinite players) +# If you want to block players and enable Mods, GMs or Admins use +# DB field realmd.realmlist.allowedSecurityLevel +# +# SaveRespawnTimeImmediately +# Save respawn time for creatures at death and gameobjects at use/open +# Default: 1 (save creature/gameobject respawn time immediately) +# 0 (save creature/gameobject respawn time at grid unload) +# +# MaxOverspeedPings +# Maximum overspeed ping count before player kick +# (minimum is 2, 0 used for disable check) +# Default: 2 +# +# GridUnload +# Unload grids +# (if you have lot memory you can disable it to speed up +# player move to new grids second time) +# Default: 1 (unload grids) +# 0 (do not unload grids) +# +# SocketSelectTime +# Socket select time (in milliseconds) +# Default: 10000 (10 secs) +# +# SocketTimeOutTime +# Time in milliseconds afer which a connection sitting idle on the character +# selection screen is disconnected. +# Default: 900000 (15 minutes) +# +# SessionAddDelay +# Time in microseconds that a network thread will sleep after authentication +# protocol and adding a connection to the world session map. +# Default: 10000 (10 milliseconds, 0,01 second) +# +# GridCleanUpDelay +# Grid clean up delay (in milliseconds) +# Default: 300000 (5 min) +# +# MapUpdateInterval +# Map update interval (in milliseconds) +# Default: 100 +# +# ChangeWeatherInterval +# Weather update interval (in milliseconds) +# Default: 600000 (10 min) +# +# PlayerSaveInterval +# Player save interval (in milliseconds) +# Default: 900000 (15 min) +# +# PlayerSave.Stats.MinLevel +# Minimum level for saving character stats for external usage in database +# Default: 0 (do not save character stats) +# 1+ (save stats for characters with level 1+) +# +# PlayerSave.Stats.SaveOnlyOnLogout +# Enable/Disable saving of character stats only on logout +# Default: 1 (only save on logout) +# 0 (save on every player save) +# +# vmap.enableLOS +# vmap.enableHeight +# Enable/Disable VMmap support for line of sight and height calculation +# Default: 0 (disable) +# 1 (enable) +# +# vmap.ignoreMapIds +# Map id that will be ignored by VMaps +# List of ids with delimiter ',' +# If more then one id is defined and spaces are included, the string +# has to be enclosed by " +# Example: "369,0,1,530" +# +# vmap.ignoreSpellIds +# These spells are ignored for LoS calculation +# List of ids with delimiter ',' +# +# vmap.petLOS +# Check LOS for pets, to avoid them going through walls etc. +# Default: 0 (disable, less CPU usage) +# 1 (enable, each pet attack command will check for LOS) +# +# vmap.enableIndoorCheck +# Enable/Disable VMap based indoor check to remove outdoor-only auras (mounts etc.) +# Default: 0 (disabled) +# +# DetectPosCollision +# Check final move position, summon position, etc for visible collision +# with other objects or wall (wall only if vmaps are enabled) +# Default: 1 (enable, required more CPU usage) +# 0 (disable, less position precision but will use less CPU) +# +# TargetPosRecalculateRange +# Max distance from movement target point (+moving unit size) and +# targeted object (+size) after that new target movement point +# calculated. Max: melee attack range (5), min: contact range (0.5) +# More distance let have better performence, less distance let have +# more sensitive reaction at target move. +# Default: 1.5 +# +# UpdateUptimeInterval +# Update realm uptime period in minutes. Must be > 0 +# Default: 10 (minutes) +# +# LogDB.Opt.ClearInterval +# Time for the WUPDATE_CLEANDB timer that clears the `logs` table +# of old entries. Must be > 0. +# Default: 10 (minutes) +# +# LogDB.Opt.ClearTime +# The maximum time in seconds of old `logs` table entries to keep. +# Default: 1209600 (14 days) +# 0 - don't clear +# +# MaxCoreStuckTime +# Periodically check if the process is frozen, if this is the case +# force crash after the specified amount of seconds. Must be > 0. +# Recommended > 10 secs if you use this. +# Default: 0 (Disabled) +# +# AddonChannel +# Permit/disable the use of the addon channel through the server +# (some client side addons will not work correctly with disabled +# addon channel) +# Default: 1 (permit addon channel) +# 0 (do not permit addon channel) +# +# MapUpdate.Threads +# Number of threads to update maps. +# Default: 1 +# +############################################################################### + +UseProcessors = 0 +ProcessPriority = 1 +Compression = 1 +PlayerLimit = 100 +SaveRespawnTimeImmediately = 1 +MaxOverspeedPings = 2 +GridUnload = 1 +SocketSelectTime = 10000 +SocketTimeOutTime = 900000 +SessionAddDelay = 10000 +GridCleanUpDelay = 300000 +MapUpdateInterval = 100 +ChangeWeatherInterval = 600000 +PlayerSaveInterval = 900000 +PlayerSave.Stats.MinLevel = 0 +PlayerSave.Stats.SaveOnlyOnLogout = 1 +vmap.enableLOS = 0 +vmap.enableHeight = 0 +vmap.ignoreMapIds = "369" +vmap.ignoreSpellIds = "7720" +vmap.petLOS = 0 +vmap.enableIndoorCheck = 0 +DetectPosCollision = 1 +TargetPosRecalculateRange = 1.5 +UpdateUptimeInterval = 10 +LogDB.Opt.ClearInterval = 10 +LogDB.Opt.ClearTime = 1209600 +MaxCoreStuckTime = 0 +AddonChannel = 1 +MapUpdate.Threads = 1 + +############################################################################### +# SERVER LOGGING +# +# LogSQL +# Enable logging of SQL commands from in game +# All commands are written to a file: YYYY-MM-DD_logSQL.sql +# If a new day starts (00:00:00) then a new file is created +# the old file will not be deleted. +# Default: 1 - Write SQL code to logfile +# 0 - Do not log +# +# PidFile +# World daemon PID file +# Default: "" - do not create PID file +# "./worldd.pid" - create PID file (recommended name) +# +# LogLevel +# Server console level of logging +# 0 = Minimum +# Default: 1 = Basic +# 2 = Detail +# 3 = Full/Debug +# +# LogFile +# Logfile name +# Default: "Server.log" +# "" - Empty name disable creating log file +# +# ChatLogFile +# Log file for chat logs +# Default: "chat.log" +# "" - Empty name for disable +# +# LogTimestamp +# Logfile with timestamp of server start in name +# in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext +# Default: 0 - no timestamp in name +# 1 - add timestamp in name +# +# LogFileLevel +# Server file level of logging +# Default: 0 = Minimum +# 1 = Basic +# 2 = Detail +# 3 = Full/Debug +# +# LogFilter_AchievementUpdates +# LogFilter_CreatureMoves +# LogFilter_TransportMoves +# LogFilter_VisibilityChanges +# Log filters +# Default: 1 - not include with any log level +# 0 - include in log if log level permit +# +# WorldLogFile +# Packet logging file for the worldserver +# Default: "world.log" +# +# DBErrorLogFile +# Log file of DB errors detected at server run +# Default: "DBErrors.log" +# +# CharLogFile +# Character operations logfile name +# Default: "Char.log" +# "" - Empty name disable creating log file +# +# CharLogTimestamp +# Logfile with timestamp of server start in name +# in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext +# Default: 0 - no timestamp in name +# 1 - add timestamp in name +# +# CharLogDump +# Write character dump before deleting in Char.log +# For restoration, cut character data from log starting from +# line == START DUMP == to line == END DUMP == (exclusive) in file +# and load it using the loadpdump command +# Default: 0 - don't include dumping chars to log +# 1 - include dumping chars to log +# CharLogDump.Separate +# Write character dump to separate file +# Default: 0 - don't write dump to separate file +# 1 - write each dump to separate file +# +# CharLogDump.SeparateDir +# Subdirectory within logs dir for separate char dumps. +# +# +# GmLogFile +# Log file of gm commands +# Default: "gm_commands.log" +# "" - Empty name for disable +# +# GmLogTimestamp +# GM Logfile with timestamp of server start in name +# in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext +# Default: 0 - no timestamp in name +# 1 - add timestamp in name +# +# GmLogPerAccount +# GM Logfiles with GM account id +# (Note: logs not created if GmLogFile not set) +# Default: 0 - add gm log data to single log file +# 1 - add gm log data to account specific log files with name +# in form Logname_#ID_YYYY-MM-DD_HH-MM-SS.Ext +# or form Logname_#ID.Ext +# +# RaLogFile +# Log file of RA commands +# Default: "Ra.log" +# "" - Empty name for disable +# +# ArenaLogFile +# Log file of arena fights and arena team creations +# Default: "" - do not create arena log file +# +# LogColors +# Color for messages (format "normal basic detail debug") +# Default: "" - no colors +# Colors: 0 - BLACK +# 1 - RED +# 2 - GREEN +# 3 - BROWN +# 4 - BLUE +# 5 - MAGENTA +# 6 - CYAN +# 7 - GREY +# 8 - YELLOW +# 9 - LRED +# 10 - LGREEN +# 11 - LBLUE +# 12 - LMAGENTA +# 13 - LCYAN +# 14 - WHITE +# Example: "13 11 9 5" +# +# EnableLogDB +# Enable/disable logging to database (LogDatabaseInfo). +# Default: 0 - disabled +# 1 - enabled +# +# DBLogLevel +# Log level of DB logging. +# 0 = Minimum +# 1 = Basic +# 2 = Detail +# Default: 3 = Full/Debug +# +# LogDB.Char +# Enable/disable logging character outputs to DB. +# Default: 0 - off +# 1 - on +# +# LogDB.GM +# Enable/disable logging GM commands to DB. +# Default: 0 - off +# 1 - on +# +# LogDB.RA +# Enable/disable logging remote access events to DB. +# Default: 0 - off +# 1 - on +# +# LogDB.World +# Enable/disable logging world packets to DB. +# Default: 0 - off +# 1 - on (very heavy) +# +# LogDB.Chat +# Enable/disable logging chat messages to the database. +# Default: 0 - off +# 1 - on +# +# ChatLogs.Channel +# Enable logging chatting in custom channels. +# Default: 0 - off +# 1 - on +# +# ChatLogs.Whisper +# Enable logging whispers between players. +# Default: 0 - off +# 1 - on +# +# ChatLogs.Party +# Enable logging party messages. +# Default: 0 - off +# 1 - on +# +# ChatLogs.Raid +# Enable logging raid messages. +# Default: 0 - off +# 1 - on +# +# ChatLogs.Guild +# Enable logging guild messages. +# Default: 0 - off +# 1 - on +# +# ChatLogs.Public +# Enable logging public chat events (say/yell/emote). +# Default: 0 - off +# 1 - on +# +# ChatLogs.Addon +# Enable logging addon messages. +# Default: 0 - off +# 1 - on +# +# ChatLogs.BattleGround +# Enable logging battleground chats. +# Default: 0 - off +# 1 - on +# +# ChatLogTimestamp +# Chat Logfile with timestamp of server start in name +# in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext +# Default: 0 - no timestamp in name +# 1 - add timestamp in name +# +############################################################################### + +LogSQL = 1 +PidFile = "" +LogLevel = 1 +LogFile = "Server.log" +ChatLogFile = "chat.log" +LogTimestamp = 0 +LogFileLevel = 0 +LogFilter_AchievementUpdates = 1 +LogFilter_CreatureMoves = 1 +LogFilter_TransportMoves = 1 +LogFilter_VisibilityChanges = 1 +WorldLogFile = "" +DBErrorLogFile = "db_errors.log" +CharLogFile = "characters.log" +CharLogTimestamp = 0 +CharLogDump = 0 +CharLogDump.Separate = 0 +CharLogDump.SeparateDir = "" +GmLogFile = "gm_commands.log" +GmLogTimestamp = 0 +GmLogPerAccount = 0 +RaLogFile = "ra_commands.log" +ArenaLogFile = "" +LogColors = "" +EnableLogDB = 0 +DBLogLevel = 2 +LogDB.Char = 0 +LogDB.GM = 0 +LogDB.RA = 0 +LogDB.World = 0 +LogDB.Chat = 0 +ChatLogs.Channel = 0 +ChatLogs.SysChan = 0 +ChatLogs.Whisper = 0 +ChatLogs.Party = 0 +ChatLogs.Raid = 0 +ChatLogs.Guild = 0 +ChatLogs.Public = 0 +ChatLogs.Addon = 0 +ChatLogs.BattleGround = 0 +ChatLogTimestamp = 0 + +############################################################################### +# SERVER SETTINGS +# +# GameType +# Server realm style +# Default: 0 = NORMAL +# 1 = PVP +# 4 = NORMAL +# 6 = RP +# 8 = RPPVP +# 16 FFA_PVP (free for all pvp mode like arena PvP in all +# zones except rest activated places and sanctuaries) +# +# RealmZone +# Server realm zone (set allowed alphabet in character names/etc) +# See also Strict*Names options. +# +# Default: 1 Development - any language +# 2 United States - extended-Latin +# 3 Oceanic - extended-Latin +# 4 Latin America - extended-Latin +# 5 Tournament - basic-Latin at create, any at login +# 6 Korea - East-Asian +# 7 Tournament - basic-Latin at create, any at login +# 8 English - extended-Latin +# 9 German - extended-Latin +# 10 French - extended-Latin +# 11 Spanish - extended-Latin +# 12 Russian - Cyrillic +# 13 Tournament - basic-Latin at create, any at login +# 14 Taiwan - East-Asian +# 15 Tournament - basic-Latin at create, any at login +# 16 China - East-Asian +# 17 CN1 - basic-Latin at create, any at login +# 18 CN2 - basic-Latin at create, any at login +# 19 CN3 - basic-Latin at create, any at login +# 20 CN4 - basic-Latin at create, any at login +# 21 CN5 - basic-Latin at create, any at login +# 22 CN6 - basic-Latin at create, any at login +# 23 CN7 - basic-Latin at create, any at login +# 24 CN8 - basic-Latin at create, any at login +# 25 Tournament - basic-Latin at create, any at login +# 26 Test Server - any language +# 27 Tournament - basic-Latin at create, any at login +# 28 QA Server - any language +# 29 CN9 - basic-Latin at create, any at login +# +# Expansion +# Allow server use content from expansion +# Default: 2 - check expansion 2 maps existence, and if client support +# expansion 2 and account have expansion 2 setting then +# allow visit expansion 2 maps, allow create new class +# character) +# 1 - check expansion 1 maps existence, and if client support +# expansion 1 and account have expansion 1 setting then +# allow visit expansion 1 maps, allow create new races +# character) +# 0 - don't check expansion maps existence, don't allow visit +# maps, don't allow create new race or new class +# characters, ignore account expansion setting) +# +# DBC.Locale +# DBC Language Settings +# Default: 255 = Auto Detect +# 0 = English +# 1 = Korean +# 2 = French +# 3 = German +# 4 = Chinese +# 5 = Taiwanese +# 6 = Spanish +# 7 = Spanish Mexico +# 8 = Russian +# +# DeclinedNames +# Allow russian clients to set and use declined names +# Default: 0 - do not use declined names, except when +# the Russian RealmZone is set +# 1 - use declined names +# +# StrictPlayerNames +# Limit player name to language specific symbol set, don't allow +# character creation, and set rename request and disconnect at not +# allowed symbols name +# Default: 0 disable (limited server timezone dependent client check) +# 1 basic latin characters (strict) +# 2 realm zone specific (strict). See RealmZone setting. +# Note: In any case if you want correctly see character +# name at client this client must have appropriate fonts +# (included in client by default, with active official +# localization or custom localization fonts in +# clientdir/Fonts). +# 3 basic latin characters + server timezone specific +# +# StrictCharterNames +# Limit guild/arena team charter names to language specific symbol set, +# don't allow charter creation with unallowed symbols in name +# Default: 0 disable +# 1 basic latin characters (strict) +# 2 realm zone specific (strict). See RealmZone setting. +# Note: In any case if you want correctly see character +# name at client this client must have appropriate fonts +# (included in client by default, with active official +# localization or custom localization fonts in +# clientdir/Fonts). +# 3 basic latin characters + server timezone specific +# +# StrictPetNames +# Limit pet names to language specific symbols set +# Default: 0 disable +# 1 basic latin characters (strict) +# 2 realm zone specific (strict). See RealmZone setting. +# Note: In any case if you want correctly see character +# name at client this client must have appropriate fonts +# (included in client by default, with active official +# localization or custom localization fonts in +# clientdir/Fonts). +# 3 basic latin characters + server timezone specific +# +# MinPlayerName +# Minimal name length (1..12) +# Default: 2 +# +# MinCharterName +# Minimal name length (1..24) +# Default: 2 +# +# MinPetName +# Minimal name length (1..12) +# Default: 2 +# +# CharactersCreatingDisabled +# Disable characters creating for specific team or any +# (non-player accounts not affected) +# Default: 0 - enabled +# 1 - disabled only for Alliance +# 2 - disabled only for Horde +# 3 - disabled for both teams +# +# MaxWhoListReturns +# Set the max number of players returned in the /who list and interface. +# Default: 49 (stable) +# +# CharactersPerAccount +# Limit numbers of characters per account (at all realms). +# Note: this setting limit character creating at _current_ realm base +# at characters amount at all realms +# Default: 50 +# The number must be >= CharactersPerRealm +# +# CharactersPerRealm +# Limit numbers of characters for account at realm +# Default: 10 (client limitation) +# The number must be between 1 and 10 +# +# HeroicCharactersPerRealm +# Limit numbers of heroic class characters for account at realm +# Default: 1 +# The number must be between 0 (not allowed) and 10 +# +# MinLevelForHeroicCharacterCreating +# Limit creating heroic characters only for account with another +# character of specific level (ignored for GM accounts) +# 0 - not require any existed chaarcter +# 1 - require at least any character existed +# Default: 55 - default requirement +# +# +# SkipCinematics +# Disable in-game script movie at first character's login +# (allows to prevent buggy intro in case of custom start +# location coordinates) +# Default: 0 - show intro for each new characrer +# 1 - show intro only for first character of selected race +# 2 - disable intro show in all cases +# +# MaxPlayerLevel +# Max level that can be reached by player for experience +# (in range from 1 to 100). Going past 100 voids your warranty +# and you will not receive support for bugs you encounter. +# Change not recommended +# Default: 80 +# +# MinDualSpecLevel +# Min level at which players can use Dual Spec functionality +# Default: 40 +# +# StartPlayerLevel +# Staring level that have character upon creation +# (in range 1 to MaxPlayerLevel) +# Default: 1 +# +# StartHeroicPlayerLevel +# Staring level that have character of heroic class upon creation +# (in range 1 to MaxPlayerLevel) +# Default: 55 +# +# StartPlayerMoney +# Amount of money that new players will start with. +# If you want to start with silver, use for example 100 +# (100 copper = 1 silver) +# Default: 0 +# +# MaxHonorPoints +# Max honor points that player can have. +# Default: 75000 +# +# StartHonorPoints +# Amount of honor that new players will start with +# Default: 0 +# +# MaxArenaPoints +# Max arena points that player can have. +# Default: 5000 +# +# StartArenaPoints +# Amount of arena points that new players will start with +# Default: 0 +# +# InstantLogout +# Enable or disable instant logout for security level (0..4) or higher +# (NOT in combat/while dueling/while falling) +# Default: 1 (Mods/GMs/Admins) +# +# DisableWaterBreath +# Disable/enable waterbreathing for security level (0..4) or higher +# Default: 4 (None) +# +# AllFlightPaths +# Players will start with all flight paths +# (Note: ALL flight paths, not only player's team) +# Default: 0 (false) +# 1 (true) +# +# InstantFlightPaths +# Flight paths will take players to their destination instantly, instead +# of making them wait to fly there. +# Default: 0 (false) +# 1 (true) +# +# AlwaysMaxSkillForLevel +# Players will automatically gain max level dependent (weapon/defense) +# skill when logging in, leveling up etc. +# Default: 0 (false) +# 1 (true) +# +# ActivateWeather +# Activate weather system +# Default: 1 (true) +# 0 (false) +# +# CastUnstuck +# Allow cast or not Unstuck spell at .start or client Help option use +# Default: 1 (true) +# 0 (false) +# +# Instance.IgnoreLevel +# Ignore level requirement to enter instance +# Default: 0 (false) +# 1 (true) +# +# Instance.IgnoreRaid +# Ignore raid requirement to enter instance +# Default: 0 (false) +# 1 (true) +# +# Instance.ResetTimeHour +# The hour of the day (0-23) when the global instance resets occur. +# Default: 4 +# +# Instance.UnloadDelay +# Unload the instance map from memory after some time +# if no players are inside. +# Default: 1800000 (miliseconds 30 minutes) +# 0 (instance maps are kept in memory until they are reset) +# +# Quests.LowLevelHideDiff +# Quest level difference to hide for player low level quests: +# if player_level > quest_level + LowLevelQuestsHideDiff then quest +# "!" mark not show for quest giver +# Default: 4 +# -1 (show all available quests marks) +# +# Quests.HighLevelHideDiff +# Quest level difference to hide for player high level quests: +# if player_level < quest_min_level - HighLevelQuestsHideDiff then +# quest "!" mark not show for quest giver +# Default: 7 +# -1 (show all available quests marks) +# +# Guild.EventLogRecordsCount +# Count of guild event log records stored in guild_eventlog table +# Increase to store more guild events in table, minimum is 100 +# You can set it to very high value to prevent oldest guild events to +# be rewritten by latest guild events; can slow down performance +# Default: 100 +# +# Guild.BankEventLogRecordsCount +# Count of guild_bank event log records stored in +# guild_bank_eventlog table +# Increase to store more guild_bank events in table - minimum is 25 +# (GUILD_BANK_MAX_LOGS) for each guild_bank tab +# Useful when you don't want old log events to be overwritten by new, +# but increasing can slow down performance +# Default: 25 +# +# MaxPrimaryTradeSkill +# Max count that player can learn the primary trade skill. +# Default: 2 +# Max : 10 +# +# MinPetitionSigns +# Min signatures count to creating guild (0..9). +# Default: 9 +# +# MaxGroupXPDistance +# Max distance to creature for group member to get XP at creature death. +# Default: 74 +# +# MailDeliveryDelay +# Mail delivery delay time for item sending +# Default: 3600 sec (1 hour) +# +# SkillChance.Prospecting +# For prospecting skillup impossible by default, +# but can be allowed as custom setting +# Default: 0 - no skilups +# 1 - skilups possible +# +# SkillChance.Milling +# For milling skillup impossible by default, +# but can be allowed as custom setting +# Default: 0 - no skilups +# 1 - skilups possible +# +# OffhandCheckAtSpellUnlearn +# Unlearning certain spells can change offhand weapon restrictions +# for equip slots. +# Default: 0 - recheck offhand slot weapon only at zone update +# 1 - recheck offhand slot weapon at unlearning a spell +# +# ClientCacheVersion +# Client cache version for client cache data reset. Use any different +# from DB value and not recently used for triggering reset. +# Default: 0 (use DB value from world DB db_version.cache_id field) +# +# Event.Announce +# Default: 0 (false) +# 1 (true) +# +# BeepAtStart +# Beep at core start finished (mostly work only at Unix/Linux systems) +# Default: 1 (true) +# 0 (false) +# +# Motd +# Message of the Day. Displayed at worldlogin for every user +# Use '@' for a newline, and be sure to escape special characters. +# Example: "Welcome to John\'s Server@WinterGrasp is closed." +# +# Server.LoginInfo +# Enable/disable sending server info (core version) on login. +# Default: 0 - disable +# 1 - enable +# +############################################################################### + +GameType = 0 +RealmZone = 1 +Expansion = 2 +DBC.Locale = 255 +DeclinedNames = 0 +StrictPlayerNames = 0 +StrictCharterNames = 0 +StrictPetNames = 0 +MaxWhoListReturns = 49 +MinPlayerName = 2 +MinCharterName = 2 +MinPetName = 2 +CharactersCreatingDisabled = 0 +CharactersPerAccount = 50 +CharactersPerRealm = 10 +HeroicCharactersPerRealm = 1 +MinLevelForHeroicCharacterCreating = 55 +SkipCinematics = 0 +MaxPlayerLevel = 80 +MinDualSpecLevel = 40 +StartPlayerLevel = 1 +StartHeroicPlayerLevel = 55 +StartPlayerMoney = 0 +MaxHonorPoints = 75000 +StartHonorPoints = 0 +MaxArenaPoints = 5000 +StartArenaPoints = 0 +InstantLogout = 1 +DisableWaterBreath = 4 +AllFlightPaths = 0 +InstantFlightPaths = 0 +AlwaysMaxSkillForLevel = 0 +ActivateWeather = 1 +CastUnstuck = 1 +Instance.IgnoreLevel = 0 +Instance.IgnoreRaid = 0 +Instance.ResetTimeHour = 4 +Instance.UnloadDelay = 1800000 +Quests.LowLevelHideDiff = 4 +Quests.HighLevelHideDiff = 7 +Guild.EventLogRecordsCount = 100 +Guild.BankEventLogRecordsCount = 25 +MaxPrimaryTradeSkill = 2 +MinPetitionSigns = 9 +MaxGroupXPDistance = 74 +MailDeliveryDelay = 3600 +SkillChance.Prospecting = 0 +SkillChance.Milling = 0 +OffhandCheckAtSpellUnlearn = 0 +ClientCacheVersion = 0 +Event.Announce = 0 +BeepAtStart = 1 +Motd = "Welcome to a Trinity Core server." +Server.LoginInfo = 0 + +############################################################################### +# PLAYER INTERACTION +# +# AllowTwoSide.Accounts +# Allow or not accounts to create characters in the 2 teams +# in any game type. +# Default: 1 (Allowed) +# 0 (Not allowed) +# +# AllowTwoSide.Interaction.Chat +# AllowTwoSide.Interaction.Channel +# AllowTwoSide.Interaction.Group +# AllowTwoSide.Interaction.Guild +# AllowTwoSide.Interaction.Auction +# AllowTwoSide.Interaction.Mail +# Allow or not common :chat(say,yell) +# channel(chat) +# group(join) +# guild(join) +# merge all auction houses for players from +# different teams +# send mail to other team. +# Default: 0 (Not allowed) +# 1 (Allowed) +# +# AllowTwoSide.WhoList +# Allow or not show player from both team in who list. +# Default: 0 (Not allowed) +# 1 (Allowed) +# +# AllowTwoSide.AddFriend +# Allow or not adding friends from other team in friend list. +# Default: 0 (Not allowed) +# 1 (Allowed) +# +# AllowTwoSide.Trade +# Allow or not trading with other team in party. +# Default: 0 (Not allowed) +# 1 (Allowed) +# +# TalentsInspecting +# Allow other players see character talents in inspect dialog +# (Characters in Gamemaster mode can inspect talents always) +# Default: 1 (allow) +# 0 (not allow) +# +############################################################################### + +AllowTwoSide.Accounts = 1 +AllowTwoSide.Interaction.Chat = 0 +AllowTwoSide.Interaction.Channel = 0 +AllowTwoSide.Interaction.Group = 0 +AllowTwoSide.Interaction.Guild = 0 +AllowTwoSide.Interaction.Auction = 0 +AllowTwoSide.Interaction.Mail = 0 +AllowTwoSide.WhoList = 0 +AllowTwoSide.AddFriend = 0 +AllowTwoSide.Trade = 0 +TalentsInspecting = 1 + +############################################################################### +# CREATURE SETTINGS +# +# ThreatRadius +# Radius for creature to evade after being +# pulled away from combat start point +# If ThreatRadius is less than creature aggro radius +# then aggro radius will be used +# Default: 60 yards +# +# Rate.Creature.Aggro +# Aggro radius percent or off. +# Default: 1 - 100% +# 1.5 - 150% +# 0 - off (0%) +# +# CreatureFamilyFleeAssistanceRadius +# Radius which creature will use to seek for a nearby creature +# for assistance. Creature will flee to this creature. +# Default: 30 +# 0 - off +# +# CreatureFamilyAssistanceRadius +# Radius which creature will use to call assistance without moving +# Default: 10 +# 0 - off +# +# CreatureFamilyAssistanceDelay +# Reaction time for creature assistance call +# Default: 1500 (1.5s) +# +# CreatureFamilyFleeDelay +# Time during which creature can flee when no assistant found +# Default: 7000 (7s) +# +# WorldBossLevelDiff +# Difference for boss dynamic level with target +# Default: 3 +# +# Corpse.Decay.NORMAL +# Corpse.Decay.RARE +# Corpse.Decay.ELITE +# Corpse.Decay.RAREELITE +# Corpse.Decay.WORLDBOSS +# Seconds until creature corpse will decay if not looted or skinned. +# Default: 60, 300, 300, 300, 3600 +# +# Rate.Corpse.Decay.Looted +# Controls how long the creature corpse stays after it had been looted, +# as a multiplier of its Corpse.Decay.* config. +# Default: 0.5 +# +# Rate.Creature.Normal.Damage +# Rate.Creature.Elite.Elite.Damage +# Rate.Creature.Elite.RAREELITE.Damage +# Rate.Creature.Elite.WORLDBOSS.Damage +# Rate.Creature.Elite.RARE.Damage +# Creature Damage Rates. +# Examples: 2 - creatures will damage 2x, 1.7 - 1.7x. +# +# Rate.Creature.Normal.SpellDamage +# Rate.Creature.Elite.Elite.SpellDamage +# Rate.Creature.Elite.RAREELITE.SpellDamage +# Rate.Creature.Elite.WORLDBOSS.SpellDamag +# Rate.Creature.Elite.RARE.SpellDamage +# Creature Spell Damage Rates. +# Examples: 2 - creatures will damage with spells 2x, 1.7 - 1.7x. +# +# Rate.Creature.Normal.HP +# Rate.Creature.Elite.Elite.HP +# Rate.Creature.Elite.RAREELITE.HP +# Rate.Creature.Elite.WORLDBOSS.HP +# Rate.Creature.Elite.RARE.HP +# Creature Health Ammount Modifier. +# Examples: 2 - creatures have 2x health, 1.7 - 1.7x. +# +# ListenRange.Say +# Distance from player to listen text that creature +# (or other world object) says +# Default: 40 +# +# ListenRange.TextEmote +# Distance from player to listen textemote that creature +# (or other world object) says +# Default: 40 +# +# ListenRange.Yell +# Distance from player to listen text that creature +# (or other world object) yells +# Default: 300 +# +############################################################################### + +ThreatRadius = 60 +Rate.Creature.Aggro = 1 +CreatureFamilyFleeAssistanceRadius = 30 +CreatureFamilyAssistanceRadius = 10 +CreatureFamilyAssistanceDelay = 1500 +CreatureFamilyFleeDelay = 7000 +WorldBossLevelDiff = 3 +Corpse.Decay.NORMAL = 60 +Corpse.Decay.RARE = 300 +Corpse.Decay.ELITE = 300 +Corpse.Decay.RAREELITE = 300 +Corpse.Decay.WORLDBOSS = 3600 +Rate.Corpse.Decay.Looted = 0.5 +Rate.Creature.Normal.Damage = 1 +Rate.Creature.Elite.Elite.Damage = 1 +Rate.Creature.Elite.RAREELITE.Damage = 1 +Rate.Creature.Elite.WORLDBOSS.Damage = 1 +Rate.Creature.Elite.RARE.Damage = 1 +Rate.Creature.Normal.SpellDamage = 1 +Rate.Creature.Elite.Elite.SpellDamage = 1 +Rate.Creature.Elite.RAREELITE.SpellDamage = 1 +Rate.Creature.Elite.WORLDBOSS.SpellDamage = 1 +Rate.Creature.Elite.RARE.SpellDamage = 1 +Rate.Creature.Normal.HP = 1 +Rate.Creature.Elite.Elite.HP = 1 +Rate.Creature.Elite.RAREELITE.HP = 1 +Rate.Creature.Elite.WORLDBOSS.HP = 1 +Rate.Creature.Elite.RARE.HP = 1 +ListenRange.Say = 40 +ListenRange.TextEmote = 40 +ListenRange.Yell = 300 + +############################################################################### +# CHAT SETTINGS +# +# ChatFakeMessagePreventing +# Chat protection from creating fake messages using a lot spaces +# (other invisible symbols), +# not applied to addon language messages, but can cause old addons +# that use normal languages for sending data to another clients. +# Default: 0 (disible fake messages preventing) +# 1 (enabled fake messages preventing) +# +# ChatStrictLinkChecking.Severity +# Check chat messages for ingame links to +# spells, items, quests, achievements etc. +# Default: 0 (disable link checking) +# 1 (check if only valid pipe commands are used. +# This prevents posting pictures for example) +# 2 (verifiy that pipe commands are used in a correct order) +# 3 (check if color, entry and name don't contradict +# each other. For correct work, please assure +# that you have extracted locale DBCs of every language +# specific client playing on this server.) +# +# ChatStrictLinkChecking.Kick +# Defines what should be done if a message is considered to contain +# invalid pipe commands. +# Default: 0 (silently ignore message) +# 1 (kick players who sent invalid formed messages) +# +# ChatFlood.MessageCount +# Chat anti-flood protection, haste message count to activate protection +# Default: 10 +# 0 (disible anti-flood protection) +# +# ChatFlood.MessageDelay +# Chat anti-flood protection, minimum message delay to count message +# Default: 1 (in secs) +# +# ChatFlood.MuteTime +# Chat anti-flood protection, mute time at activation flood protection +# Default: 10 (in secs) +# +# Channel.RestrictedLfg +# Restrict LookupForGroup channel to registered in LFG tool players +# Default: 1 (allow join to channel only if active in LFG) +# 0 (allow join to channel in any time) +# +# Channel.SilentlyGMJoin +# Silently join GM characters (security level > 1) to channels +# Default: 0 (join announcement in normal way) +# 1 (GM join without announcement) +# +# ChatLevelReq.Channel +# The required level of character to be able to write in chat channels +# Default: 1 (From level 1) +# +# ChatLevelReq.Whisper +# The required level of character to be able to whisper +# Default: 1 (From level 1) +# +# ChatLevelReq.Say +# The required level of character to be able to say/yell/emote +# Default: 1 (From level 1) +# +# AllowPlayerCommands +# Allowed the players to use commands +# Default: 1 (allow) +# +############################################################################### + +ChatFakeMessagePreventing = 0 +ChatStrictLinkChecking.Severity = 0 +ChatStrictLinkChecking.Kick = 0 +ChatFlood.MessageCount = 10 +ChatFlood.MessageDelay = 1 +ChatFlood.MuteTime = 10 +Channel.RestrictedLfg = 1 +Channel.SilentlyGMJoin = 0 +ChatLevelReq.Channel = 1 +ChatLevelReq.Whisper = 1 +ChatLevelReq.Say = 1 +AllowPlayerCommands = 1 + +############################################################################### +# GAME MASTER SETTINGS +# +# GM.LoginState +# GM mode at login +# Default: 2 (last save state) +# 0 (disable) +# 1 (enable) +# +# GM.Visible +# GM visibility at login +# Default: 2 (last save state) +# 0 (invisible) +# 1 (visible) +# +# GM.AcceptTickets +# Is GM accepting tickets from player by default or not. +# Default: 2 (last save state) +# 0 (disable) +# 1 (enable) +# +# GM.Chat +# GM chat mode at login +# Default: 2 (last save state) +# 0 (disable) +# 1 (enable) +# +# GM.WhisperingTo +# Is GM accepting whispers from player by default or not. +# Default: 2 (last save state) +# 0 (disable) +# 1 (enable) +# +# GM.InGMList.Level +# Max GM level showed in GM list (if visible) in non-GM state (.gm off) +# 0 (only players) +# 1 (only moderators) +# 2 (only gamemasters) +# Default: 3 (anyone) +# +# GM.InWhoList.Level +# Max GM level showed in who list (if visible). +# 0 (only players) +# 1 (only moderators) +# 2 (only gamemasters) +# Default: 3 (anyone) +# +# GM.LogTrade +# Include GM trade and trade slot enchanting operations in GM log +# Default: 1 (include) +# 0 (not include) +# +# GM.StartLevel +# GM starting level (1-100) +# Default: 1 +# +# GM.AllowInvite +# Is GM accepting invites from players by default or not +# Default: 0 (false) +# 1 (true) +# +# GM.AllowFriend +# Are players allowed to add GMs to their friend list +# Default: 0 (false) +# 1 (true) +# +# GM.LowerSecurity +# Disallow a lower security member to interact with +# a higher one using commands +# Default: 0 (disable) +# 1 (enable) +# +# GM.AllowAchievementGain +# If enabled it allows gaining achievements for GM characters +# Default: 1 (enable) +# 0 (disable) +# +############################################################################### + +GM.LoginState = 2 +GM.Visible = 2 +GM.AcceptTickets = 2 +GM.Chat = 2 +GM.WhisperingTo = 2 +GM.InGMList.Level = 3 +GM.InWhoList.Level = 3 +GM.LogTrade = 1 +GM.StartLevel = 80 +GM.AllowInvite = 0 +GM.AllowFriend = 0 +GM.LowerSecurity = 0 +GM.AllowAchievementGain = 1 + +############################################################################### +# VISIBILITY AND RADIUSES +# +# Visibility.GroupMode +# Group visibility modes +# Default: 0 (standard setting: only members from same group can +# 100% auto detect invisible player) +# 1 (raid members 100% auto detect invisible player from +# same raid) +# 2 (players from same team can 100% auto detect +# invisible player) +# +# Visibility.Distance.Continents +# Visibility.Distance.Instances +# Visibility.Distance.BGArenas +# Visibility distance for different ingame object in different maps. +# Visibility on continents on offy ~90 yards. In BG/Arenas ~180. +# For instances default ~120. +# Max limited by active player zone: ~ 333 +# Min limit is max aggro radius (45) * Rate.Creature.Aggro +# +# Visibility.Distance.Object +# Visible distance for gameobject, dynobject, bodies, corpses, bones +# Min limit is iteraction distance (5) +# +# Visibility.Distance.InFlight +# Visible distance for player in flight +# Min limit is 0 (not show any objects) +# +# Visibility.Distance.Grey.Unit +# Visibility grey distance for creatures/players (fast changing objects) +# addition to appropriate object type Visibility.Distance.* use in case +# visibility removing to object (except corpse around distances) +# If D is distance and G is grey distance then object +# make visible if distance to it <= D +# but make non visible if distance > D+G +# Default: 1 (yard) +# +# Visibility.Distance.Grey.Object +# Visibility grey distance for dynobjects/gameobjects/corpses/creatures +# Default: 10 (yards) +# +############################################################################### + +Visibility.GroupMode = 0 +Visibility.Distance.Continents = 90 +Visibility.Distance.Instances = 120 +Visibility.Distance.BGArenas = 180 +Visibility.Distance.Object = 100 +Visibility.Distance.InFlight = 100 +Visibility.Distance.Grey.Unit = 1 +Visibility.Distance.Grey.Object = 10 + +Visibility.Notify.Period.OnContinents = 1000 +Visibility.Notify.Period.InInstances = 1000 +Visibility.Notify.Period.InBGArenas = 1000 + +############################################################################### +# SERVER RATES +# +# Rate.Health +# Rate.Mana +# Rate.Rage.Income +# Rate.Rage.Loss +# Rate.RunicPower.Income +# Rate.RunicPower.Loss +# Rate.Focus +# Rate.Loyalty +# Health and power regeneration and rage income from damage. +# Default: 1 +# +# Rate.Skill.Discovery +# Skill Discovery Rates +# Default: 1 +# +# Rate.Drop.Item.Poor +# Rate.Drop.Item.Normal +# Rate.Drop.Item.Uncommon +# Rate.Drop.Item.Rare +# Rate.Drop.Item.Epic +# Rate.Drop.Item.Legendary +# Rate.Drop.Item.Artifact +# Rate.Drop.Item.Referenced +# Rate.Drop.Money +# Drop rates (items by quality and money) +# Default: 1 +# +# Rate.Drop.Money +# Drop rates +# Default: 1 +# +# Rate.XP.Kill +# Rate.XP.Quest +# Rate.XP.Explore +# XP rates +# Default: 1 +# +# Rate.RepairCost +# Repair cost rate +# Default: 1 - standard cost +# 2 - double cost +# 0.5 - half cost +# +# Rate.Rest.InGame +# Rate.Rest.Offline.InTavernOrCity +# Rate.Rest.Offline.InWilderness +# Resting points grow rates +# Default: 1 - standard rate +# 2 - double rate +# 0.5 - half rate +# +# Rate.Damage.Fall +# Damage after fall rate. +# Default: 1 - standard damage +# 2 - double damage +# 0.5 - half damage +# +# Rate.Auction.Time +# Rate.Auction.Deposit +# Rate.Auction.Cut +# Auction rates +# (auction time, deposit get at auction start, +# auction cut from price at auction end) +# +# Rate.Honor +# Honor gain rate +# +# Rate.Mining.Amount +# Rate.Mining.Next +# Mining Rates +# Mining.Amount changes minimum/maximum use times of a deposit, +# Mining.Next changes chance to have next use of a deposit +# +# Rate.Talent +# Talent Point rates +# Default: 1 +# +# Rate.Reputation.Gain +# Reputation Gain rate +# Default: 1 +# +# Rate.Reputation.LowLevel.Kill +# Reputation Gain from low level kill (grey creture) +# Default: 1 +# +# Rate.Reputation.LowLevel.Quest +# Reputation Gain rate +# Default: 1 +# +# Rate.MoveSpeed +# Multiply the default movement speed for players +# and whatever they're controlling. +# Default: 1 - no change +# 1.4 - 40% increase +# +# Rate.InstanceResetTime +# Multiplier for the number of days in between +# global raid/heroic instance resets. +# Default: 1 +# +# SkillGain.Crafting +# SkillGain.Defense +# SkillGain.Gathering +# SkillGain.Weapon +# Crafting/defense/gathering/weapon skills gain at skill grow (1,2,...) +# Default: 1 +# +# SkillChance.Orange +# SkillChance.Yellow +# SkillChance.Green +# SkillChance.Grey +# Skill chance values (0..100) +# Default: 100-75-25-0 +# +# SkillChance.MiningSteps +# SkillChance.SkinningSteps +# For skinning and Mining chance decrease with skill level. +# Default: 0 - no decrease +# 75 - in 2 times each 75 skill points +# +# DurabilityLoss.InPvP +# If true, players take durability loss on death in PvP. +# Default: 0 (false) +# 1 (true) +# +# DurabilityLoss.OnDeath +# Durability loss percentage on death +# Default: 10 - standard +# 20 - double +# 5 - half +# +# DurabilityLossChance.Damage +# Chance lost one from equiped items durability +# point at damage apply or receive. +# Default: 0.5 (100/0.5 = 200) +# Each 200 damage apply one from 19 possible equipped items +# +# DurabilityLossChance.Absorb +# Chance lost one from armor items durability point at damage absorb. +# Default: 0.5 (100/0.5 = 200) +# Each 200 absorbs apply one from 15 possible armor equipped items +# +# DurabilityLossChance.Parry +# Chance lost weapon durability point at parry. +# Default: 0.05 (100/0.05 = 2000) +# Each 2000 parry attacks main weapon lost point +# +# DurabilityLossChance.Block +# Chance lost sheild durability point at damage block. +# Default: 0.05 (100/0.05 = 2000) +# Each 2000 partly or full blocked attacks shield lost point +# +# Death.SicknessLevel +# Starting Character start gain sickness at spirit resurrection (1 min) +# Default: 11 +# -10 - character will have full time +# (10min) sickness at 1 level +# maxplayerlevel+1 +# - character will not have sickess at any level +# +# Death.CorpseReclaimDelay.PvP +# Death.CorpseReclaimDelay.PvE +# Enabled/disabled increase corpse reclaim delay at PvP/PvE deaths +# Default: 1 (enabled) +# 0 (disabled) +# +# Death.Bones.World +# Death.Bones.BattlegroundOrArena +# Enable/disable creating bones instead corpse at resurrection +# (in normal zones/instances, or battleground/arenas) +# Default: 1 (enabled) +# 0 (disabled) +# +# Die.Command.Mode +# Switch between two possible .die modes, where mode 1 kills +# and does not trigger anything such as loot, and mode 0 does +# damage and does trigger things such as loot +# Default: 1 +# 0 +# +############################################################################### + +Rate.Health = 1 +Rate.Mana = 1 +Rate.Rage.Income = 1 +Rate.Rage.Loss = 1 +Rate.RunicPower.Income = 1 +Rate.RunicPower.Loss = 1 +Rate.Focus = 1 +Rate.Loyalty = 1 +Rate.Skill.Discovery = 1 +Rate.Drop.Item.Poor = 1 +Rate.Drop.Item.Normal = 1 +Rate.Drop.Item.Uncommon = 1 +Rate.Drop.Item.Rare = 1 +Rate.Drop.Item.Epic = 1 +Rate.Drop.Item.Legendary = 1 +Rate.Drop.Item.Artifact = 1 +Rate.Drop.Item.Referenced = 1 +Rate.Drop.Money = 1 +Rate.XP.Kill = 1 +Rate.XP.Quest = 1 +Rate.XP.Explore = 1 +Rate.RepairCost = 1 +Rate.Rest.InGame = 1 +Rate.Rest.Offline.InTavernOrCity = 1 +Rate.Rest.Offline.InWilderness = 1 +Rate.Damage.Fall = 1 +Rate.Auction.Time = 1 +Rate.Auction.Deposit = 1 +Rate.Auction.Cut = 1 +Rate.Honor = 1 +Rate.Mining.Amount = 1 +Rate.Mining.Next = 1 +Rate.Talent = 1 +Rate.Reputation.Gain = 1 +Rate.Reputation.LowLevel.Kill = 1 +Rate.Reputation.LowLevel.Quest = 1 +Rate.MoveSpeed = 1 +Rate.InstanceResetTime = 1 +SkillGain.Crafting = 1 +SkillGain.Defense = 1 +SkillGain.Gathering = 1 +SkillGain.Weapon = 1 +SkillChance.Orange = 100 +SkillChance.Yellow = 75 +SkillChance.Green = 25 +SkillChance.Grey = 0 +SkillChance.MiningSteps = 0 +SkillChance.SkinningSteps = 0 +DurabilityLoss.InPvP = 0 +DurabilityLoss.OnDeath = 10 +DurabilityLossChance.Damage = 0.5 +DurabilityLossChance.Absorb = 0.5 +DurabilityLossChance.Parry = 0.05 +DurabilityLossChance.Block = 0.05 +Death.SicknessLevel = 11 +Death.CorpseReclaimDelay.PvP = 1 +Death.CorpseReclaimDelay.PvE = 0 +Death.Bones.World = 1 +Death.Bones.BattlegroundOrArena = 1 +Die.Command.Mode = 1 + +############################################################################### +# AUTO BROADCAST +# +# AutoBroadcast.On +# Enable auto broadcast +# Default: 0 - off +# 1 - on +# +# AutoBroadcast.Center +# Display method +# Default: 0 - announce +# 1 - notify +# 2 - both +# +# AutoBroadcast.Timer +# Timer for auto broadcast (in milliseconds) +# +############################################################################### + +AutoBroadcast.On = 0 +AutoBroadcast.Center = 0 +AutoBroadcast.Timer = 60000 + +############################################################################### +# BATTLEGROUND CONFIG +# +# Battleground.CastDeserter +# Cast Deserter spell at player who leave battleground in progress +# Default: 1 (enable) +# 0 (disable) +# +# Battleground.QueueAnnouncer.Enable +# Enable queue announcer posting to chat +# Default: 0 (disable) +# 1 (enable) +# +# Battleground.QueueAnnouncer.PlayerOnly +# Enable queue announcer posting to chat +# Default: 0 (disable) +# 1 (enable) +# +# Battleground.InvitationType +# Set Battleground invitation type +# Default: 0 (normal - invite as much players to bg as possible, +# don't bother with ballance) +# 1 (Experimental - don't allow to invite much more players +# of one faction) +# +# Battleground.PrematureFinishTimer +# The time to end the bg if there are less than MinPlayersPerTeam on +# one side (in milliseconds) +# Default: 300000 (5 minutes) +# 0 - disable (not recommended) +# +# BattleGround.PremadeGroupWaitForMatch +# The time in which premade group of 1 faction waits in BG Queue +# for premade group of other faction +# Default: 1800000 (30 minutes) +# 0 - disable (not recommended) +# +# Battleground.GiveXPForKills +# Give experience for honorable kills in battlegrounds +# Default: 0 (disable) +# 1 (enable) +# +# Battleground.Random.ResetHour +# Reset random battlegrounds at specified hour of the day (0-23) +# Default: 6 +# +############################################################################### + +Battleground.CastDeserter = 1 +Battleground.QueueAnnouncer.Enable = 0 +Battleground.QueueAnnouncer.PlayerOnly = 0 +Battleground.InvitationType = 0 +BattleGround.PrematureFinishTimer = 300000 +BattleGround.PremadeGroupWaitForMatch = 1800000 +Battleground.GiveXPForKills = 0 +Battleground.Random.ResetHour = 6 + +############################################################################### +# ARENA CONFIG +# +# Arena.MaxRatingDifference +# The maximum rating difference between two groups in rated matches +# Default: 150 (enable, recommended) +# 0 (disable, rating difference is discarded) +# +# Arena.RatingDiscardTimer +# After the specified milliseconds has passed, +# rating information will be discarded when selecting teams for +# matches also initiates an update by this timer +# Default: 600000 (10 minutes, recommended) +# 0 (disable) +# +# Arena.AutoDistributePoints +# Set if arena points should be distributed automatically, +# or by GM command +# Default: 0 (disable) (recommended): +# use gm command or sql query to distribute the points +# 1 (enable) arena points are distributed automatically +# +# Arena.AutoDistributeInterval +# How often should the distribution take place +# If automatic distribution is enabled in days +# Default: 7 (weekly) +# +# Arena.QueueAnnouncer.Enable +# Enable bg queue announcer posting to chat +# Default: 0 (disable) +# 1 (enable) +# +# Arena.ArenaSeason.ID +# Current area season id show in client +# Default: 1 +# +# Arena.ArenaSeason.InProgress +# Current area season state +# Default: 1 (active) +# 0 (finished) +# +# Arena.ArenaStartRating +# Start arena team command rating +# Default: 1500 +# +# Arena.StartPersonalRating +# Start personal rating on entry in team +# Default: 1500 +# +############################################################################### + +Arena.MaxRatingDifference = 150 +Arena.RatingDiscardTimer = 600000 +Arena.AutoDistributePoints = 0 +Arena.AutoDistributeInterval = 7 +Arena.QueueAnnouncer.Enable = 0 +Arena.QueueAnnouncer.PlayerOnly = 0 +Arena.ArenaSeason.ID = 1 +Arena.ArenaSeason.InProgress = 1 +Arena.ArenaStartRating = 0 +Arena.ArenaStartPersonalRating = 0 + +############################################################################### +# NETWORK CONFIG +# +# Network.Threads +# Number of threads for network, +# recommend 1 thread per 1000 connections. +# Default: 1 +# +# Network.OutKBuff +# The size of the output kernel buffer used +# ( SO_SNDBUF socket option, tcp manual ). +# Default: -1 (Use system default setting) +# +# Network.OutUBuff +# Userspace buffer for output. +# This is amount of memory reserved per each connection. +# Default: 65536 +# +# Network.TcpNoDelay: +# TCP Nagle algorithm setting +# Default: 0 (enable Nagle algorithm, less traffic, more latency) +# 1 (TCP_NO_DELAY, disable Nagle algorithm, +# more traffic but less latency) +# +############################################################################### + +Network.Threads = 1 +Network.OutKBuff = -1 +Network.OutUBuff = 65536 +Network.TcpNodelay = 1 + +############################################################################### +# AUCTION HOUSE BOT SETTINGS +# +# AuctionHouseBot.DEBUG +# Enable/Disable Debugging output +# Default 0 (disabled) +# +# AuctionHouseBot.DEBUG_FILTERS +# Enable/Disable Debugging output from Filters +# Default 0 (disabled) +# +# AuctionHouseBot.EnableSeller +# Enable/Disable the part of AHBot that puts items up for auction +# Default 0 (disabled) +# +# AuctionHouseBot.EnableBuyer +# Enable/Disable the part of AHBot that buys items from players +# Default 0 (disabled) +# +# AuctionHouseBot.UseBuyPriceForSeller +# Should the Seller use BuyPrice or SellPrice to determine Bid Prices +# Default 0 (use SellPrice) +# +# AuctionHouseBot.UseBuyPriceForBuyer +# Should the Buyer use BuyPrice or SellPrice to determine Bid Prices +# Default 0 (use SellPrice) +# +# Auction House Bot character data +# AuctionHouseBot.Account is the account number +# (in realmd->account table) of the player you want to run +# as the auction bot. +# AuctionHouseBot.GUID is the GUID (in characters->characters table) +# of the player you want to run as the auction bot. +# Default: 0 (Auction House Bot disabled) +# +# AuctionHouseBot.ItemsPerCycle +# Number of Items to Add/Remove from the AH during mass operations +# Default 200 +# +############################################################################### + +AuctionHouseBot.DEBUG = 0 +AuctionHouseBot.DEBUG_FILTERS = 0 +AuctionHouseBot.EnableSeller = 0 +AuctionHouseBot.EnableBuyer = 0 +AuctionHouseBot.UseBuyPriceForSeller = 0 +AuctionHouseBot.UseBuyPriceForBuyer = 0 +AuctionHouseBot.Account = 0 +AuctionHouseBot.GUID = 0 +AuctionHouseBot.ItemsPerCycle = 200 + +############################################################################### +# AUCTION HOUSE BOT FILTERS PART 1 +# +# AuctionHouseBot.VendorItems +# Include items that can be bought from vendors. +# Default 0 (False) +# +# AuctionHouseBot.VendorTradeGoods +# Include Trade Goods that can be bought from vendors. +# Default 0 (False) +# +# AuctionHouseBot.LootItems +# Include items that can be looted or fished for. +# Default 1 (True) +# +# AuctionHouseBot.LootTradeGoods +# Include Trade Goods that can be looted or fished for. +# Default 1 (True) +# +# AuctionHouseBot.OtherItems +# Include misc. items. +# Default 0 (False) +# +# AuctionHouseBot.OtherTradeGoods +# Include misc. Trade Goods. +# Default 0 (False) +# +# AuctionHouseBot.Bonding_types +# Indicates which bonding types to allow seller to put up for auction +# No_Bind +# Default 1 (True) +# Bind_When_Picked_Up +# Default 0 (False) +# Bind_When_Equipped +# Default 1 (True) +# Bind_When_Use +# Default 1 (True) +# Bind_Quest_Item +# Default 0 (False) +# +# AuctionHouseBot.DisableBeta_PTR_Unused +# Disable certain items that are usually unavailable to Players +# Default 0 (False) +# +# AuctionHouseBot.DisablePermEnchant +# Disable Items with a Permanent Enchantment +# Default 0 (False) +# +# AuctionHouseBot.DisableConjured +# Disable Conjured Items +# Default 0 (False) +# +# AuctionHouseBot.DisableGems +# Disable Gems +# Default 0 (False) +# +# AuctionHouseBot.DisableMoney +# Disable Items that are used as money +# Default 0 (False) +# +# AuctionHouseBot.DisableMoneyLoot +# Disable Items that have Money as a loot +# Default 0 (False) +# +# AuctionHouseBot.DisableLootable +# Disable Items that have other items as loot +# Default 0 (False) +# +# AuctionHouseBot.DisableKeys +# Disable Items that are keys +# Default 0 (False) +# +# AuctionHouseBot.DisableDuration +# Disable Items with a duration +# Default 0 (False) +# +# AuctionHouseBot.DisableBOP_Or_Quest_NoReqLevel +# Disable items that are BOP or Quest Item +# with a Required level that is less than the Item Level +# (This prevents a level 10 with a level 60 weapon or armor) +# (May need further refinement) +# Default 0 (False) +# +############################################################################### + +AuctionHouseBot.VendorItems = 0 +AuctionHouseBot.VendorTradeGoods = 0 +AuctionHouseBot.LootItems = 1 +AuctionHouseBot.LootTradeGoods = 1 +AuctionHouseBot.OtherItems = 0 +AuctionHouseBot.OtherTradeGoods = 0 +AuctionHouseBot.No_Bind = 1 +AuctionHouseBot.Bind_When_Picked_Up = 0 +AuctionHouseBot.Bind_When_Equipped = 1 +AuctionHouseBot.Bind_When_Use = 1 +AuctionHouseBot.Bind_Quest_Item = 0 +AuctionHouseBot.DisableBeta_PTR_Unused = 0 +AuctionHouseBot.DisablePermEnchant = 0 +AuctionHouseBot.DisableConjured = 0 +AuctionHouseBot.DisableGems = 0 +AuctionHouseBot.DisableMoney = 0 +AuctionHouseBot.DisableMoneyLoot = 0 +AuctionHouseBot.DisableLootable = 0 +AuctionHouseBot.DisableKeys = 0 +AuctionHouseBot.DisableDuration = 0 +AuctionHouseBot.DisableBOP_Or_Quest_NoReqLevel = 0 + +############################################################################### +# AUCTION HOUSE BOT FILTERS PART 2 +# +# These Filters are boolean (0 or 1) and will disable items that are +# specifically meant for the Class named. +# (UnusedClass is Class 10, which was skipped for some reason) +# Default 0 (allowed) +# +############################################################################### + +AuctionHouseBot.DisableWarriorItems = 0 +AuctionHouseBot.DisablePaladinItems = 0 +AuctionHouseBot.DisableHunterItems = 0 +AuctionHouseBot.DisableRogueItems = 0 +AuctionHouseBot.DisablePriestItems = 0 +AuctionHouseBot.DisableDKItems = 0 +AuctionHouseBot.DisableShamanItems = 0 +AuctionHouseBot.DisableMageItems = 0 +AuctionHouseBot.DisableWarlockItems = 0 +AuctionHouseBot.DisableUnusedClassItems = 0 +AuctionHouseBot.DisableDruidItems = 0 + +############################################################################### +# AUCTION HOUSE BOT FILTERS PART 3 +# +# AuctionHouseBot.DisableItemsBelowLevel +# Prevent Seller from listing Items below this Level +# Default 0 (Off) +# +# AuctionHouseBot.DisableItemsAboveLevel +# Prevent Seller from listing Items above this Level +# Default 0 (Off) +# +# AuctionHouseBot.DisableTGsBelowLevel +# Prevent Seller from listing Trade Goods below this Level +# Default 0 (Off) +# +# AuctionHouseBot.DisableTGsAboveLevel +# Prevent Seller from listing Trade Goods above this Level +# Default 0 (Off) +# +# AuctionHouseBot.DisableItemsBelowGUID +# Prevent Seller from listing Items below this GUID +# Default 0 (Off) +# +# AuctionHouseBot.DisableItemsAboveGUID +# Prevent Seller from listing Items above this GUID +# Default 0 (Off) +# +# AuctionHouseBot.DisableTGsBelowGUID +# Prevent Seller from listing Trade Goods below this GUID +# Default 0 (Off) +# +# AuctionHouseBot.DisableTGsAboveGUID +# Prevent Seller from listing Trade Goods above this GUID +# Default 0 (Off) +# +# AuctionHouseBot.DisableItemsBelowReqLevel +# Prevent Seller from listing Items below this Required Level +# Default 0 (Off) +# +# AuctionHouseBot.DisableItemsAboveReqLevel +# Prevent Seller from listing Items above this Required Level +# Default 0 (Off) +# +# AuctionHouseBot.DisableTGsBelowReqLevel +# Prevent Seller from listing Trade Goods below this Required Level +# Default 0 (Off) +# +# AuctionHouseBot.DisableTGsAboveReqLevel +# Prevent Seller from listing Trade Goods above this Required Level +# Default 0 (Off) +# +# AuctionHouseBot.DisableItemsBelowReqSkillRank +# Prevent Seller from listing Items below this Required Skill Rank +# Default 0 (Off) +# +# AuctionHouseBot.DisableItemsAboveReqSkillRank +# Prevent Seller from listing Items above this Required Skill Rank +# Default 0 (Off) +# +# AuctionHouseBot.DisableTGsBelowReqSkillRank +# Prevent Seller from listing Trade Goods below this Required Skill Rank +# Default 0 (Off) +# +# AuctionHouseBot.DisableTGsAboveReqSkillRank +# Prevent Seller from listing Trade Goods above this Required Skill Rank +# Default 0 (Off) +# +############################################################################### + +AuctionHouseBot.DisableItemsBelowLevel = 0 +AuctionHouseBot.DisableItemsAboveLevel = 0 +AuctionHouseBot.DisableTGsBelowLevel = 0 +AuctionHouseBot.DisableTGsAboveLevel = 0 +AuctionHouseBot.DisableItemsBelowGUID = 0 +AuctionHouseBot.DisableItemsAboveGUID = 0 +AuctionHouseBot.DisableTGsBelowGUID = 0 +AuctionHouseBot.DisableTGsAboveGUID = 0 +AuctionHouseBot.DisableItemsBelowReqLevel = 0 +AuctionHouseBot.DisableItemsAboveReqLevel = 0 +AuctionHouseBot.DisableTGsBelowReqLevel = 0 +AuctionHouseBot.DisableTGsAboveReqLevel = 0 +AuctionHouseBot.DisableItemsBelowReqSkillRank = 0 +AuctionHouseBot.DisableItemsAboveReqSkillRank = 0 +AuctionHouseBot.DisableTGsBelowReqSkillRank = 0 +AuctionHouseBot.DisableTGsAboveReqSkillRank = 0 + +############################################################################### +# CONSOLE AND REMOTE ACCESS +# +# Console.Enable +# Enable console +# Default: 1 - on +# 0 - off +# +# Ra.Enable +# Enable remote console +# Default: 0 - off +# 1 - on +# +# Ra.IP +# Default remote console ip address, use 0.0.0.0 for every address +# +# Ra.Port +# Default remote console port +# +# Ra.MinLevel +# Minimum level that's required to login,3 by default +# +# Ra.Secure +# Kick client on wrong pass +# +############################################################################### + +Console.Enable = 1 +Ra.Enable = 0 +Ra.IP = 0.0.0.0 +Ra.Port = 3443 +Ra.MinLevel = 3 +Ra.Secure = 1 + +############################################################################### +# CUSTOM SERVER OPTIONS +# +# PlayerStart.AllReputation +# Players will start with most of the high level reputations that are +# needed for items, mounts etc. +# +# PlayerStart.AllSpells +# If enabled, players will start with all their class spells +# (not talents). Useful for instant 80 servers. +# You must populate playercreateinfo_spell_custom table with the spells +# you want, or this WILL NOT WORK! The table has data for all +# classes / races up to TBC expansion. +# Do not enable if you do not know what you are doing! +# Default: 0 - off +# 1 - on +# +# +# PlayerStart.MapsExplored +# Players will start with all maps explored if enabled +# +# MusicInBattleground +# If enabled "L70ETC-Power of the horde" will be played when BG starts +# +# HonorPointsAfterDuel +# The amount of honor points the duel winner will get after a duel. +# Default: 0 - disable +# +# AlwaysMaxWeaponSkill +# Players will automatically gain max weapon/defense skill when +# logging in, leveling up etc. +# +# PvPToken.Enable +# Enable/disable PvP Token System. Players will get a token +# after slaying another player that gives honor. +# +# PvPToken.MapAllowType +# Where players can receive the pvp token +# 4 - In all maps +# 3 - In battlegrounds only +# 2 - In FFA areas only (gurubashi arena etc) +# 1 - In battlegrounds AND FFA areas only +# +# PvPToken.ItemID +# The item players will get after killing someone +# if PvP Token system is enabled. +# Default: 29434 - Badge of justice +# +# PvPToken.ItemCount +# Modify the item ID count - Default: 1 +# +# NoResetTalentsCost +# Enable or disable no cost when reseting talents +# +# Guild.AllowMultipleGuildMaster +# Allow override of 1 Guild Master limit. Additional Guild Masters must +# be set using the ".guild rank" command, not through the UI +# Default: 0 = Only 1 Guild Master per guild +# 1 = Allow more than one Guild Master +# +# ForbiddenMaps +# Map ids that users below SEC_GAMEMASTER cannot enter, +# with delimiter ',' +# Default: "" +# example: "538,90" +# Note that it's HIGHLY DISCOURAGED to forbid starting maps +# (0, 1, 530)! +# +# ShowKickInWorld +# Determines wether a message is broadcasted to the entire server +# when a player gets kicked +# Default: 0 = Disable +# 1 = Enable +# +# RecordUpdateTimeDiffInterval +# Record update time diff to the log file +# update diff can be used as a criterion of performance +# diff < 300: good performance +# diff > 600: bad performance, may be caused by high cpu usage +# Default: 60000 (diff is written into log every 60000 ms or 1 minute. +# >0 = Interval +# 0 = Disable +# +# MinRecordUpdateTimeDiff +# Only record update time diff which is greater than this value +# Default: 10 +# +# PlayerStart.String +# If set to anything other than "", this string will be displayed +# to players when they login to a newly created character. +# Default: "" - send no text +# +# LevelReq.Trade +# The required level of character to be able to trade +# Default: 1 (From level 1) +# +# LevelReq.Ticket +# The required level of character to be able to write tickets +# Default: 1 (From level 1) +# +# LevelReq.Auction +# The required level of character to be able to use auction +# Default: 1 (From level 1) +# +# LevelReq.Mail +# The required level of character to be able to send and receive mail +# Default: 1 (From level 1) +# +############################################################################### + +PlayerStart.AllReputation = 0 +PlayerStart.AllSpells = 0 +PlayerStart.MapsExplored = 0 +MusicInBattleground = 0 +HonorPointsAfterDuel = 0 +AlwaysMaxWeaponSkill = 0 +PvPToken.Enable = 0 +PvPToken.MapAllowType = 4 +PvPToken.ItemID = 29434 +PvPToken.ItemCount = 1 +Guild.AllowMultipleGuildMaster = 0 +NoResetTalentsCost = 0 +ShowKickInWorld = 0 +RecordUpdateTimeDiffInterval = 60000 +MinRecordUpdateTimeDiff = 100 +PlayerStart.String = "" +LevelReq.Trade = 1 +LevelReq.Ticket = 1 +LevelReq.Auction = 1 +LevelReq.Mail = 1 diff --git a/src/server/worldserver/worldserver.ico b/src/server/worldserver/worldserver.ico new file mode 100644 index 00000000000..6f0a5721957 Binary files /dev/null and b/src/server/worldserver/worldserver.ico differ diff --git a/src/server/worldserver/worldserver.rc b/src/server/worldserver/worldserver.rc new file mode 100644 index 00000000000..939d6bdd355 --- /dev/null +++ b/src/server/worldserver/worldserver.rc @@ -0,0 +1,86 @@ +/* + * Copyright (C) 2005-2009 MaNGOS + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "resource.h" +#include "../shared/revision.h" + +#define APSTUDIO_READONLY_SYMBOLS +///////////////////////////////////////////////////////////////////////////// +// +// Generated from the TEXTINCLUDE 2 resource. +// +#include "windows.h" + +///////////////////////////////////////////////////////////////////////////// +#undef APSTUDIO_READONLY_SYMBOLS + +///////////////////////////////////////////////////////////////////////////// +// +// Icon +// + +// Icon with lowest ID value placed first to ensure application icon +// remains consistent on all systems. +IDI_APPICON ICON "worldserver.ico" + +///////////////////////////////////////////////////////////////////////////// +// Neutre (Par défaut système) resources + +#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_NEUSD) +#ifdef _WIN32 +LANGUAGE LANG_NEUTRAL, SUBLANG_SYS_DEFAULT +#pragma code_page(1252) +#endif //_WIN32 + +///////////////////////////////////////////////////////////////////////////// +// +// Version +// + +VS_VERSION_INFO VERSIONINFO + FILEVERSION FILEVER + PRODUCTVERSION PRODUCTVER + FILEFLAGSMASK 0x17L +#ifdef _DEBUG + FILEFLAGS 0x1L +#else + FILEFLAGS 0x0L +#endif + FILEOS 0x0L + FILETYPE 0x0L + FILESUBTYPE 0x0L +BEGIN + BLOCK "StringFileInfo" + BEGIN + BLOCK "080004b0" + BEGIN + VALUE "FileDescription", "worldserver" + VALUE "FileVersion", STRFILEVER + VALUE "InternalName", "worldserver" + VALUE "LegalCopyright", "Copyright (C) 2008-2010" + VALUE "OriginalFilename", "worldserver.exe" + VALUE "ProductName", "worldserver" + VALUE "ProductVersion", STRPRODUCTVER + END + END + BLOCK "VarFileInfo" + BEGIN + VALUE "Translation", 0x800, 1200 + END +END +#endif -- cgit v1.2.3