From 5f043e62910e49df5dd2f251e09ebe77b93411b8 Mon Sep 17 00:00:00 2001 From: QAston Date: Tue, 27 Sep 2011 22:03:48 +0200 Subject: Core/Spells: Bring back workaround removed in cd7060c65adfaafe22c67bce065e2358f158e932 - it's needed for compatibility with some scripts. --- src/server/game/Entities/Unit/Unit.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index ff95ebcc922..5301b647bea 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -887,6 +887,10 @@ void Unit::CastSpell(SpellCastTargets const& targets, SpellInfo const* spellInfo if (Unit* owner = GetOwner()) originalCaster=owner->GetGUID(); + // TODO: this is a workaround - not needed anymore, but required for some scripts :( + if (!originalCaster && triggeredByAura) + originalCaster = triggeredByAura->GetCasterGUID(); + Spell* spell = new Spell(this, spellInfo, triggerFlags, originalCaster); if (value) -- cgit v1.2.3