From 9803e58392eea0828aac96cd79a794a77323d9d0 Mon Sep 17 00:00:00 2001 From: Snapper Date: Wed, 1 Jun 2016 13:41:58 +0200 Subject: Core/SmartAI: remove unneeded check for SMART_ACTION_FORCE_DESPAWN. Gameobjects do not need to use SmartAI in order to be targeted by other entities' scripts. --- src/server/game/AI/SmartScripts/SmartScript.cpp | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) (limited to 'src') diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index a18f0a6574b..7c258e09b09 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -1037,10 +1037,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u target->DespawnOrUnsummon(e.action.forceDespawn.delay); } else if (GameObject* goTarget = (*itr)->ToGameObject()) - { - if (IsSmartGO(goTarget)) - goTarget->SetRespawnTime(e.action.forceDespawn.delay + 1); - } + goTarget->SetRespawnTime(e.action.forceDespawn.delay + 1); } delete targets; -- cgit v1.2.3