From 60ca71e64f8d2c88f3bc3e4eaa25f8a5282630b7 Mon Sep 17 00:00:00 2001 From: megamage Date: Tue, 21 Apr 2009 14:08:49 -0500 Subject: *Use null AI for vehicles. --HG-- branch : trunk --- src/game/CreatureAISelector.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/game/CreatureAISelector.cpp b/src/game/CreatureAISelector.cpp index 9250a254155..a698d094e18 100644 --- a/src/game/CreatureAISelector.cpp +++ b/src/game/CreatureAISelector.cpp @@ -55,7 +55,9 @@ namespace FactorySelector // select by NPC flags if(!ai_factory) { - if( creature->isGuard() ) + if(creature->isVehicle()) + ai_factory = ai_registry.GetRegistryItem("NullCreatureAI"); + else if(creature->isGuard()) ai_factory = ai_registry.GetRegistryItem("GuardAI"); else if(creature->HasSummonMask(SUMMON_MASK_GUARDIAN)) ai_factory = ai_registry.GetRegistryItem("PetAI"); -- cgit v1.2.3