From 1e5f269d7d119a71291d845f98fb106383ae6247 Mon Sep 17 00:00:00 2001 From: Sebastian Valle Herrera Date: Sat, 13 Sep 2014 16:40:52 -0500 Subject: Core/Quests: Don't display a message if the player doesn't meet the requirements for the next (automatic) quest in a chain. --- src/server/game/Handlers/QuestHandler.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/server/game/Handlers/QuestHandler.cpp b/src/server/game/Handlers/QuestHandler.cpp index 3590796bc0a..50beaa65972 100644 --- a/src/server/game/Handlers/QuestHandler.cpp +++ b/src/server/game/Handlers/QuestHandler.cpp @@ -299,7 +299,7 @@ void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPacket& recvData) if (Quest const* nextQuest = _player->GetNextQuest(guid, quest)) { // Only send the quest to the player if the conditions are met - if (_player->CanTakeQuest(nextQuest, true)) + if (_player->CanTakeQuest(nextQuest, false)) { if (nextQuest->IsAutoAccept() && _player->CanAddQuest(nextQuest, true)) _player->AddQuestAndCheckCompletion(nextQuest, object); @@ -321,7 +321,7 @@ void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPacket& recvData) if (Quest const* nextQuest = _player->GetNextQuest(guid, quest)) { // Only send the quest to the player if the conditions are met - if (_player->CanTakeQuest(nextQuest, true)) + if (_player->CanTakeQuest(nextQuest, false)) { if (nextQuest->IsAutoAccept() && _player->CanAddQuest(nextQuest, true)) _player->AddQuestAndCheckCompletion(nextQuest, object); -- cgit v1.2.3