From 610411ce5a2bc8cb1580be4e44ed6020240b44b4 Mon Sep 17 00:00:00 2001 From: D4R4 Date: Sat, 7 Mar 2015 17:46:43 +0100 Subject: Scripts/The Lich King: Defile should not grow when player grabbed by Val'kyr is moves across Closes #14131 (cherry picked from commit ceea37c9e3304ea2b387b7d3f6ea201b43c2615d) --- src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src') diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp index 89ab59de1db..6757fead608 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp @@ -2396,6 +2396,7 @@ class spell_the_lich_king_defile : public SpellScriptLoader void CorrectRange(std::list& targets) { targets.remove_if(ExactDistanceCheck(GetCaster(), 10.0f * GetCaster()->GetObjectScale())); + targets.remove_if(Trinity::UnitAuraCheck(true, SPELL_HARVEST_SOUL_VALKYR)); } void ChangeDamageAndGrow() -- cgit v1.2.3