From 612f1b8673053cfad59d395ed7847b0e41bdc2a1 Mon Sep 17 00:00:00 2001 From: Shauren Date: Mon, 21 Apr 2025 23:27:25 +0200 Subject: Core/Spells: Handle SPELL_EFFECT_FORCE_CAST on spell launch instead of hit (cherry picked from commit 38d5f0d2920558292e615e2c01257ef8da88a012) --- src/server/game/Spells/SpellEffects.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index fbe5e72f6ff..fc14ccb1d46 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -758,7 +758,7 @@ void Spell::EffectTriggerMissileSpell() void Spell::EffectForceCast() { - if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) + if (effectHandleMode != SPELL_EFFECT_HANDLE_LAUNCH_TARGET) return; if (!unitTarget) -- cgit v1.2.3