From 6183046f8cdcfbb96ff67297fe094e87c4b737f2 Mon Sep 17 00:00:00 2001 From: Iskander Date: Wed, 17 Jun 2009 00:44:35 +0200 Subject: * Correct target assignement of taunt spells - patch by Alyen --HG-- branch : trunk --- src/game/SpellEffects.cpp | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'src') diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index f2ea33c5cc4..6ba4e1efaf5 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -4063,6 +4063,11 @@ void Spell::EffectTaunt(uint32 /*i*/) unitTarget->getThreatManager().addThreat(m_caster, itsThreat - myThreat); } + //Set aggro victim to caster + if( !unitTarget->getThreatManager().getOnlineContainer().empty() ) + if(HostilReference* forcedVictim = unitTarget->getThreatManager().getOnlineContainer().getReferenceByTarget(m_caster)) + unitTarget->getThreatManager().setCurrentVictim(forcedVictim); + if(((Creature*)unitTarget)->IsAIEnabled) ((Creature*)unitTarget)->AI()->AttackStart(m_caster); } -- cgit v1.2.3