From 6325dddb164773a559e12d8d1224078274a84891 Mon Sep 17 00:00:00 2001 From: Shocker Date: Sat, 13 Oct 2018 12:50:50 +0300 Subject: Core/Spells: Implement PROC_FLAG_ENTER_COMBAT --- src/server/game/Entities/Unit/Unit.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index e6567fb1ff2..476ec9a351a 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -7797,6 +7797,8 @@ void Unit::SetInCombatState(bool PvP, Unit* enemy) (*itr)->SetInCombatState(PvP, enemy); (*itr)->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT); } + + ProcSkillsAndAuras(enemy, PROC_FLAG_ENTER_COMBAT, PROC_FLAG_NONE, PROC_SPELL_TYPE_MASK_ALL, PROC_SPELL_PHASE_NONE, PROC_HIT_NONE, nullptr, nullptr, nullptr); } void Unit::ClearInCombat() -- cgit v1.2.3