From 63931da5ffb580f46b85ec3f1fe97ca037486d19 Mon Sep 17 00:00:00 2001 From: Meji Date: Fri, 3 May 2024 19:11:44 +0200 Subject: Core/Creatures: Ignore validation of AppearanceModId 0 in equipment (#29916) (cherry picked from commit 22e657eac127e41324d8e4d7406c8b53c1ec29d4) --- src/server/game/Globals/ObjectMgr.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index d29124ea59f..b5286f67e4f 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -1535,7 +1535,8 @@ void ObjectMgr::LoadEquipmentTemplates() continue; } - if (!sDB2Manager.GetItemModifiedAppearance(equipmentInfo.Items[i].ItemId, equipmentInfo.Items[i].AppearanceModId)) + // AppearanceModId 0 is always valid + if (equipmentInfo.Items[i].AppearanceModId && !sDB2Manager.GetItemModifiedAppearance(equipmentInfo.Items[i].ItemId, equipmentInfo.Items[i].AppearanceModId)) { TC_LOG_ERROR("sql.sql", "Unknown item appearance for (ID={}, AppearanceModID={}) pair in creature_equip_template.ItemID{} creature_equip_template.AppearanceModID{} " "for CreatureID = {} and ID={}, forced to default.", -- cgit v1.2.3