From 6396cf3e46b4c45788247968b5774cd4976b71ad Mon Sep 17 00:00:00 2001 From: Shauren Date: Thu, 12 May 2011 10:43:54 +0200 Subject: Core/CreatureAI: Properly initialize attack distance in CasterAI --- src/server/game/AI/CoreAI/CombatAI.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/AI/CoreAI/CombatAI.cpp b/src/server/game/AI/CoreAI/CombatAI.cpp index 5cc6423698d..e3f2e7b9cfe 100755 --- a/src/server/game/AI/CoreAI/CombatAI.cpp +++ b/src/server/game/AI/CoreAI/CombatAI.cpp @@ -123,7 +123,7 @@ void CasterAI::InitializeAI() { CombatAI::InitializeAI(); - float m_attackDist = 30.0f; + m_attackDist = 30.0f; for (SpellVct::iterator itr = spells.begin(); itr != spells.end(); ++itr) if (AISpellInfo[*itr].condition == AICOND_COMBAT && m_attackDist > GetAISpellInfo(*itr)->maxRange) m_attackDist = GetAISpellInfo(*itr)->maxRange; -- cgit v1.2.3