From 639f1b67885c7bd3d1a42bf6a408f66366aca481 Mon Sep 17 00:00:00 2001 From: kaelima Date: Mon, 17 Sep 2012 12:04:50 +0200 Subject: Core/BG: Fix logical mistake in b8d55cc019f8ce3a936f9d805e6d762c60d28c5d. Making it again possible to leave arena queues when status is STATUS_WAIT_NONE. Closes #7749 --- src/server/game/Handlers/BattleGroundHandler.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Handlers/BattleGroundHandler.cpp b/src/server/game/Handlers/BattleGroundHandler.cpp index 72a6e0e1bec..3bae430ad2c 100755 --- a/src/server/game/Handlers/BattleGroundHandler.cpp +++ b/src/server/game/Handlers/BattleGroundHandler.cpp @@ -462,7 +462,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recv_data) sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: player %s (%u) joined battle for bg %u, bgtype %u, queue type %u.", _player->GetName(), _player->GetGUIDLow(), bg->GetInstanceID(), bg->GetTypeID(), bgQueueTypeId); break; case 0: // leave queue - if (bg->isArena() && bg->GetStatus() != STATUS_WAIT_QUEUE) + if (bg->isArena() && bg->GetStatus() > STATUS_WAIT_QUEUE) return; // if player leaves rated arena match before match start, it is counted as he played but he lost -- cgit v1.2.3