From 63d1d989a0d058a863b8d9b17109b4fcb34f1dd9 Mon Sep 17 00:00:00 2001 From: Nekroman Date: Sun, 19 Jul 2015 05:12:31 +0100 Subject: Core/Players: Fix being able to water walk after being revived Closes #10950 Fixes #11323 --- src/server/game/Entities/Player/Player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 5bd10809712..64bf9c66c2a 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -4723,7 +4723,7 @@ void Player::ResurrectPlayer(float restore_percent, bool applySickness) setDeathState(ALIVE); - SetWaterWalking(false); + SetWaterWalking(false, true); if (!HasUnitState(UNIT_STATE_STUNNED)) SetRooted(false); -- cgit v1.2.3