From 6528a82b612432b9091163e8a9074d424c7e764d Mon Sep 17 00:00:00 2001 From: Shocker Date: Mon, 13 Sep 2010 22:54:04 +0300 Subject: Core/Spells: Remove duplicate healing bonus calculation for Prayer of Mending, closes issue 3879, thanks dr.tenma --HG-- branch : trunk --- src/server/game/Entities/Unit/Unit.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 13fc46f73f4..bb06372c5a3 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -15062,7 +15062,6 @@ bool Unit::HandleAuraRaidProcFromChargeWithValue(AuraEffect *triggeredByAura) CastCustomSpell(target, spellProto->Id, &heal, NULL, NULL, true, NULL, triggeredByAura, caster_guid); if (Aura * aura = target->GetAura(spellProto->Id, caster->GetGUID())) aura->SetCharges(jumps); - heal = caster->SpellHealingBonus(this, spellProto, heal, HEAL); } } } -- cgit v1.2.3