From 65b8dafb537dc41f9b46f44fa03c6466915fd119 Mon Sep 17 00:00:00 2001 From: Treeston Date: Fri, 23 Feb 2018 19:58:22 +0100 Subject: Core/GameObject: Force compatibility mode for stupid ridiculous junk legacy hack gameobjects, ref 27e7906. (cherry picked from commit 9f92896c52dfdaaad3a7eb66a780a7415dc12546) --- src/server/game/Entities/GameObject/GameObject.cpp | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'src') diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 22ebbafdec8..f231ef6a683 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -1176,6 +1176,12 @@ bool GameObject::LoadFromDB(ObjectGuid::LowType spawnId, Map* map, bool addToMap } else { + if (!m_respawnCompatibilityMode) + { + TC_LOG_WARN("sql.sql", "GameObject %u (SpawnID " UI64FMTD ") is not spawned by default, but tries to use a non-hack spawn system. This will not work. Defaulting to compatibility mode.", entry, spawnId); + m_respawnCompatibilityMode = true; + } + m_spawnedByDefault = false; m_respawnDelayTime = -data->spawntimesecs; m_respawnTime = 0; -- cgit v1.2.3