From 65bad41144846ae97fc3bcb21c34cd2d5d1405e1 Mon Sep 17 00:00:00 2001 From: Keader Date: Tue, 29 May 2018 11:38:37 -0300 Subject: Scripts/Magtheridon Lair: Fixed a case when channelers get hit kill and not start fight It's needed for cataclysm+ --- .../Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src') diff --git a/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp b/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp index 7d585d6057c..10ccf9b54da 100644 --- a/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp +++ b/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp @@ -347,6 +347,10 @@ class npc_hellfire_channeler : public CreatureScript void JustDied(Unit* /*killer*/) override { DoCastAOE(SPELL_SOUL_TRANSFER); + + // Channelers killed by "Hit Kill" need trigger combat event too. It's needed for Cata+ + if (Creature* magtheridon = _instance->GetCreature(DATA_MAGTHERIDON)) + magtheridon->AI()->DoAction(ACTION_START_CHANNELERS_EVENT); } void JustSummoned(Creature* summon) override -- cgit v1.2.3