From 65e270ef7b5f99d82dbe0d8d4eaf34a7cdff5198 Mon Sep 17 00:00:00 2001 From: megamage Date: Sun, 31 May 2009 20:42:24 -0500 Subject: *Fix a bug that player get stuck when changing map on flight. --HG-- branch : trunk --- src/game/Player.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/game/Player.cpp b/src/game/Player.cpp index ad7635d39de..83c4555361f 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -18606,8 +18606,8 @@ void Player::SendInitialPacketsBeforeAddToMap() GetSession()->SendPacket( &data ); // set fly flag if in fly form or taxi flight to prevent visually drop at ground in showup moment - if(HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED) || isInFlight()) - AddUnitMovementFlag(MOVEMENTFLAG_FLYING2); + //if(HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED) || isInFlight()) + // AddUnitMovementFlag(MOVEMENTFLAG_FLYING2); } void Player::SendInitialPacketsAfterAddToMap() -- cgit v1.2.3