From 660f8219c88c0a280bc01b954bb36e7a2946ff9e Mon Sep 17 00:00:00 2001 From: Machiavelli Date: Thu, 18 Jun 2009 22:05:56 +0200 Subject: * Fix Player::SaveToDB() --HG-- branch : trunk --- src/game/Player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 3e563050856..e6772a5fa8f 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -15878,7 +15878,7 @@ void Player::SaveToDB() // first save/honor gain after midnight will also update the player's honor fields UpdateHonorFields(); - uint8 is_save_resting = HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) ? 1 : 0; + uint32 is_save_resting = HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) ? 1 : 0; //save, far from tavern/city //save, but in tavern/city sLog.outDebug("The value of player %s at save: ", m_name.c_str()); -- cgit v1.2.3