From 665dbfd9aef9dd5620f2fe44844872c9d0f5ea8f Mon Sep 17 00:00:00 2001 From: Shauren Date: Sat, 4 Jun 2011 11:00:53 +0200 Subject: Revert "Core/Transports: Fixed NPCs on transport disappearing after grid unloading" This reverts commit 592ad10866a5e6948849934ef044593c98e0e31b. --- src/server/game/Entities/Transport/Transport.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Transport/Transport.cpp b/src/server/game/Entities/Transport/Transport.cpp index 6aace74f90a..3d5be3af5a6 100755 --- a/src/server/game/Entities/Transport/Transport.cpp +++ b/src/server/game/Entities/Transport/Transport.cpp @@ -687,7 +687,6 @@ uint32 Transport::AddNPCPassenger(uint32 tguid, uint32 entry, float x, float y, else currenttguid = std::max(tguid, currenttguid); - pCreature->setActive(true); pCreature->SetGUIDTransport(tguid); sScriptMgr->OnAddCreaturePassenger(this, pCreature); return tguid; -- cgit v1.2.3