From 668de35042674b95474965847227d9f26f8ca412 Mon Sep 17 00:00:00 2001 From: click Date: Thu, 8 Jul 2010 03:03:10 +0200 Subject: Do proper sanitytesting for waypoint scriptloading - thanks to Azazel for the heads up Closes issues #2888 --HG-- branch : trunk --- src/server/game/Globals/ObjectMgr.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index ae8dd503caa..a5c084c3a5d 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -4868,7 +4868,7 @@ void ObjectMgr::LoadWaypointScripts() for (ScriptMapMap::const_iterator itr = sWaypointScripts.begin(); itr != sWaypointScripts.end(); ++itr) { - QueryResult_AutoPtr query = WorldDatabase.PQuery("SELECT * FROM waypoint_scripts WHERE id = %u", itr->first); + QueryResult_AutoPtr query = WorldDatabase.PQuery("SELECT * FROM waypoint_data WHERE action = %u", itr->first); if (!query || !query->GetRowCount()) sLog.outErrorDb("There is no waypoint which links to the waypoint script %u", itr->first); } -- cgit v1.2.3