From 668df7fd01a2b3bdac1ea4600ed17df03e51bd60 Mon Sep 17 00:00:00 2001 From: Shauren Date: Sat, 14 Apr 2018 17:53:48 +0200 Subject: Core/SAI: Fixed silence logic in 1e8227eda7f9c6a989fe6c928c857d76491e008c --- src/server/game/AI/SmartScripts/SmartScript.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index 7815dd922dc..bbed2624e4a 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -568,7 +568,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u me->GetDistance(target) < spellInfo->GetMinRange(true) || !me->IsWithinLOSInMap(target) || mana < spellInfo->CalcPowerCost(me, spellInfo->GetSchoolMask())|| - !me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED)) + me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED)) allowMove = true; ENSURE_AI(SmartAI, me->AI())->SetCombatMove(allowMove); -- cgit v1.2.3