From 66f5d749c0f72053ddc8f2c9716310102b822f03 Mon Sep 17 00:00:00 2001 From: "malcromdev@gmail.com>" Date: Mon, 29 Mar 2010 17:45:08 -0230 Subject: Added script command 31 SCRIPT_COMMAND_EQUIP inables an npc to change weapons in TC scripts. --HG-- branch : trunk --- src/game/Map.cpp | 12 ++++++++++++ src/game/World.h | 1 + 2 files changed, 13 insertions(+) (limited to 'src') diff --git a/src/game/Map.cpp b/src/game/Map.cpp index 5889ecc5ee4..1214247efaf 100644 --- a/src/game/Map.cpp +++ b/src/game/Map.cpp @@ -3702,6 +3702,18 @@ void Map::ScriptsProcess() break; } + case SCRIPT_COMMAND_EQUIP: + { + if(!source) + { + sLog.outError("SCRIPT_COMMAND_EQUIP call for NULL creature."); + break; + } + + source->ToCreature()->LoadEquipment(step.script->datalong); + + break; + } default: sLog.outError("Unknown script command %u called.",step.script->command); break; diff --git a/src/game/World.h b/src/game/World.h index 5210dbf40cf..1f3f9b87601 100644 --- a/src/game/World.h +++ b/src/game/World.h @@ -414,6 +414,7 @@ enum RealmZone //trinity only #define SCRIPT_COMMAND_ORIENTATION 30 // o = orientation +#define SCRIPT_COMMAND_EQUIP 31 // datalong = equipment id /// Storage class for commands issued for delayed execution struct CliCommandHolder -- cgit v1.2.3