From 67198416f0d4b55a6ff21e09d0cf42b423f39263 Mon Sep 17 00:00:00 2001 From: Nay Date: Fri, 22 Apr 2011 17:42:30 +0100 Subject: Core/Conditions: Improve CONDITION_REPUTATION_RANK, it should check for rank equality. This way it can be used in more cases. --- src/server/game/Conditions/ConditionMgr.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp index b6792a80f4e..16fb2e23f18 100755 --- a/src/server/game/Conditions/ConditionMgr.cpp +++ b/src/server/game/Conditions/ConditionMgr.cpp @@ -62,8 +62,8 @@ bool Condition::Meets(Player * player, Unit* invoker) break; case CONDITION_REPUTATION_RANK: { - FactionEntry const* faction = sFactionStore.LookupEntry(mConditionValue1); - condMeets = faction && uint32(player->GetReputationMgr().GetRank(faction)) >= mConditionValue2; + if (FactionEntry const* faction = sFactionStore.LookupEntry(mConditionValue1)) + condMeets = uint32(player->GetReputationMgr().GetRank(faction)) == mConditionValue2; break; } case CONDITION_ACHIEVEMENT: -- cgit v1.2.3