From 7401ab7eab817072ebbcb5c3ee57763be8e763eb Mon Sep 17 00:00:00 2001 From: Dehravor Date: Mon, 17 Mar 2014 18:46:17 +0100 Subject: Core/Loot: Fix an exploit that allowed players to loot infinite amount of items that have condition(s) --- src/server/game/Entities/Player/Player.cpp | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'src') diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 6d65dff5c18..6775ef5042b 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -24741,6 +24741,12 @@ void Player::StoreLootItem(uint8 lootSlot, Loot* loot) return; } + if (!item->AllowedForPlayer(this)) + { + SendLootRelease(GetLootGUID()); + return; + } + // questitems use the blocked field for other purposes if (!qitem && item->is_blocked) { -- cgit v1.2.3