From 6830d883adcec99e288d594fa1bd7cf9577c5b7d Mon Sep 17 00:00:00 2001 From: Jinnaix <37972361+Jinnaix@users.noreply.github.com> Date: Sat, 29 Aug 2020 14:31:58 +0200 Subject: Core/Unit: send npcs home after fear runs out (#25347) * Core/Unit: send npcs home after fear runs out * Whoops, wrong (cherry picked from commit 7e6f17a701cf8aaff092b17e544f1d13556913af) --- src/server/game/Entities/Unit/Unit.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index c4206927bbe..b582cb833c9 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -10921,6 +10921,8 @@ void Unit::SetFeared(bool apply) GetMotionMaster()->Remove(FLEEING_MOTION_TYPE); if (GetVictim()) SetTarget(EnsureVictim()->GetGUID()); + if (!IsPlayer() && !IsInCombat()) + GetMotionMaster()->MoveTargetedHome(); } } -- cgit v1.2.3