From 68fcd592f8c164d1720fda147d37960362194306 Mon Sep 17 00:00:00 2001 From: jackpoz Date: Wed, 8 Apr 2020 17:43:07 +0200 Subject: Core/NetworkIO: Adjust more packet throttling values Thanks @Nefertumm at https://github.com/azerothcore/azerothcore-wotlk/commit/f5e38a7f5797dc04b2fd5a6710aabd9780751339 for the heads-up --- src/server/game/Server/WorldSession.cpp | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'src') diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp index 6fe288c5beb..92a674b9830 100644 --- a/src/server/game/Server/WorldSession.cpp +++ b/src/server/game/Server/WorldSession.cpp @@ -1465,6 +1465,14 @@ uint32 WorldSession::DosProtection::GetMaxPacketCounterAllowed(uint16 opcode) co case CMSG_TIME_SYNC_RESP: // not profiled case CMSG_TRAINER_BUY_SPELL: // not profiled case CMSG_FORCE_RUN_SPEED_CHANGE_ACK: // not profiled + case CMSG_FORCE_SWIM_SPEED_CHANGE_ACK: // not profiled + case CMSG_FORCE_SWIM_BACK_SPEED_CHANGE_ACK: // not profiled + case CMSG_FORCE_RUN_BACK_SPEED_CHANGE_ACK: // not profiled + case CMSG_FORCE_FLIGHT_SPEED_CHANGE_ACK: // not profiled + case CMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE_ACK: // not profiled + case CMSG_FORCE_WALK_SPEED_CHANGE_ACK: // not profiled + case CMSG_FORCE_TURN_RATE_CHANGE_ACK: // not profiled + case CMSG_FORCE_PITCH_RATE_CHANGE_ACK: // not profiled { // "0" is a magic number meaning there's no limit for the opcode. // All the opcodes above must cause little CPU usage and no sync/async database queries at all -- cgit v1.2.3