From 6a69dcced2e5bb6227eff28c48c4636cfdb23a1e Mon Sep 17 00:00:00 2001 From: Treeston Date: Thu, 26 Oct 2017 11:35:06 +0200 Subject: Core/Map: Fix a crash bug when teleporting out of map before being fully added to that map. Closes #20289. (cherry picked from commit bf81a7b207b28d0a873cc9e3f2ece6a322d80256) --- src/server/game/Entities/Player/Player.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src') diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 18cec686cc5..c1fd2dd26f3 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -7088,6 +7088,8 @@ void Player::UpdateArea(uint32 newArea) void Player::UpdateZone(uint32 newZone, uint32 newArea) { + if (!IsInWorld()) + return; uint32 const oldZone = m_zoneUpdateId; m_zoneUpdateId = newZone; m_zoneUpdateTimer = ZONE_UPDATE_INTERVAL; -- cgit v1.2.3