From 6bb48a2a872b6da451deb78df1e657f57df14dfb Mon Sep 17 00:00:00 2001 From: Chaplain Date: Sun, 15 Jan 2012 21:25:03 +0300 Subject: Core/Movegen: Fix logic in WaypointMovementGenerator::StartMove --- .../game/Movement/MovementGenerators/WaypointMovementGenerator.cpp | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'src') diff --git a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp index ea858eaba84..ce8628af1ca 100755 --- a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp @@ -84,6 +84,7 @@ void WaypointMovementGenerator::OnArrived(Creature& creature) // Inform script MovementInform(creature); + creature.UpdateWaypointID(i_currentNode); Stop(i_path->at(i_currentNode)->delay); } @@ -94,13 +95,11 @@ bool WaypointMovementGenerator::StartMove(Creature &creature) if (Stopped()) return true; - const WaypointData *node = i_path->at(i_currentNode); - if (m_isArrivalDone) { if ((i_currentNode == i_path->size() - 1) && !repeating) // If that's our last waypoint { - creature.SetHomePosition(node->x, node->y, node->z, creature.GetOrientation()); + creature.SetHomePosition(i_path->at(i_currentNode)->x, i_path->at(i_currentNode)->y, i_path->at(i_currentNode)->z, creature.GetOrientation()); creature.GetMotionMaster()->Initialize(); return false; } @@ -108,6 +107,8 @@ bool WaypointMovementGenerator::StartMove(Creature &creature) i_currentNode = (i_currentNode+1) % i_path->size(); } + const WaypointData *node = i_path->at(i_currentNode); + m_isArrivalDone = false; creature.AddUnitState(UNIT_STAT_ROAMING_MOVE); -- cgit v1.2.3