From 6bbc95f3a0078e5d121e7092a60fa85b24c725d9 Mon Sep 17 00:00:00 2001 From: Treeston Date: Mon, 5 Feb 2018 01:38:56 +0100 Subject: Scripts/Northrend: Malygos now uses modifiable threat list when teleporting after vortex. Fixes a crash. Closes #21315. --- src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp b/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp index 0d4dd46ed99..a739f225a3d 100644 --- a/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp +++ b/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp @@ -1825,7 +1825,8 @@ class spell_malygos_vortex_visual : public SpellScriptLoader { if (Creature* caster = GetCaster()->ToCreature()) { - for (ThreatReference const* ref : caster->GetThreatManager().GetUnsortedThreatList()) + // we need modifiable threat list here - SPELL_VORTEX_6 is a TELEPORT effect, which may stop combat + for (ThreatReference const* ref : caster->GetThreatManager().GetModifiableThreatList()) { if (Player* targetPlayer = ref->GetVictim()->ToPlayer()) { -- cgit v1.2.3