From 6c512113d35a493a420eeb1c3bf6c01253003d7b Mon Sep 17 00:00:00 2001 From: Gildor Date: Tue, 16 Nov 2021 11:46:07 +0100 Subject: Core/Battlegrounds: Avoid increasing player count per team when re-logging if player was already in the BG (#27266) --- src/server/game/Battlegrounds/Battleground.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp index 34024933298..325b762abcb 100644 --- a/src/server/game/Battlegrounds/Battleground.cpp +++ b/src/server/game/Battlegrounds/Battleground.cpp @@ -991,10 +991,12 @@ void Battleground::AddPlayer(Player* player) bp.OfflineRemoveTime = 0; bp.Team = team; + bool const isInBattleground = IsPlayerInBattleground(player->GetGUID()); // Add to list/maps m_Players[player->GetGUID()] = bp; - UpdatePlayersCountByTeam(team, false); // +1 player + if (!isInBattleground) + UpdatePlayersCountByTeam(team, false); // +1 player WorldPacket data; sBattlegroundMgr->BuildPlayerJoinedBattlegroundPacket(&data, player); -- cgit v1.2.3