From 6ca2aa0dd7c6179cf625117abe33c98e64189509 Mon Sep 17 00:00:00 2001 From: thenecromancer Date: Wed, 21 Jul 2010 01:03:44 +0200 Subject: Typo in my original code (that bool should be used). --HG-- branch : trunk --- src/server/game/Entities/Unit/Unit.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 0b75bc529f2..95101a5be87 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -13820,7 +13820,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit * pTarget, uint32 procFlag, if (isVictim) procExtra &= ~PROC_EX_INTERNAL_REQ_FAMILY; SpellEntry const* spellProto = itr->second->GetBase()->GetSpellProto(); - if(!IsTriggeredAtSpellProcEvent(pTarget, triggerData.aura, procSpell, procFlag, procExtra, attType, isVictim, (damage != NULL), triggerData.spellProcEvent)) + if(!IsTriggeredAtSpellProcEvent(pTarget, triggerData.aura, procSpell, procFlag, procExtra, attType, isVictim, active, triggerData.spellProcEvent)) continue; // Triggered spells not triggering additional spells -- cgit v1.2.3