From 6d4eead3a9ca6ac74caa11cdf6fb754ddcc73005 Mon Sep 17 00:00:00 2001 From: ariel- Date: Sat, 20 Aug 2016 22:19:49 -0300 Subject: Core/Entities: fix a crash that would happen whenever a player logged back in to an ended arena battle. Thanks Nawuko for the input Closes #17825 --- src/server/game/Entities/Player/Player.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src') diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index e3aec9e462f..dce0d9b6ad7 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -17113,7 +17113,10 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder) { // leave bg if (player_at_bg) + { + player_at_bg = false; currentBg->RemovePlayerAtLeave(GetGUID(), false, true); + } // Do not look for instance if bg not found WorldLocation const& _loc = GetBattlegroundEntryPoint(); -- cgit v1.2.3