From 6d78230d6b45d370b9cf3656c84dd59963179bae Mon Sep 17 00:00:00 2001 From: Shauren Date: Mon, 18 Nov 2024 00:06:34 +0100 Subject: Core/GameObjects: Define and use new gameobject dynamic flag to restore old visual behavior --- src/server/game/Entities/Object/Updates/ViewerDependentValues.h | 2 +- src/server/game/Miscellaneous/SharedDefines.h | 1 + 2 files changed, 2 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Object/Updates/ViewerDependentValues.h b/src/server/game/Entities/Object/Updates/ViewerDependentValues.h index ccaa715adeb..019710e6897 100644 --- a/src/server/game/Entities/Object/Updates/ViewerDependentValues.h +++ b/src/server/game/Entities/Object/Updates/ViewerDependentValues.h @@ -86,7 +86,7 @@ public: } else if (GameObject const* gameObject = object->ToGameObject()) { - uint32 dynFlags = 0; + uint32 dynFlags = GO_DYNFLAG_LO_STATE_TRANSITION_ANIM_DONE; switch (gameObject->GetGoType()) { case GAMEOBJECT_TYPE_BUTTON: diff --git a/src/server/game/Miscellaneous/SharedDefines.h b/src/server/game/Miscellaneous/SharedDefines.h index c599b2a0fb0..51cddd14e1f 100644 --- a/src/server/game/Miscellaneous/SharedDefines.h +++ b/src/server/game/Miscellaneous/SharedDefines.h @@ -3071,6 +3071,7 @@ enum GameObjectDynamicLowFlags : uint16 GO_DYNFLAG_LO_INVERTED_MOVEMENT = 0x0100, // GAMEOBJECT_TYPE_TRANSPORT only GO_DYNFLAG_LO_INTERACT_COND = 0x0200, // Cannot interact (requires GO_DYNFLAG_LO_ACTIVATE to enable interaction clientside) GO_DYNFLAG_LO_HIGHLIGHT = 0x4000, // Allows object highlight when GO_DYNFLAG_LO_ACTIVATE are set, not only when player is on quest determined by Data fields + GO_DYNFLAG_LO_STATE_TRANSITION_ANIM_DONE = 0x8000, // don't play state transition anim on entering visibility }; // client side GO show states -- cgit v1.2.3