From 6dae4a747da558ca46a777186d4519c32fc1bf04 Mon Sep 17 00:00:00 2001 From: jackpoz Date: Sun, 5 May 2019 14:07:34 +0200 Subject: Core/Vehicles: Fix accessories disappearing on reset --- src/server/game/AI/CreatureAI.cpp | 3 --- src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp | 3 +++ 2 files changed, 3 insertions(+), 3 deletions(-) (limited to 'src') diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index 4cca5d1d609..81b860ccf20 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -167,9 +167,6 @@ void CreatureAI::EnterEvadeMode(EvadeReason why) } Reset(); - - if (me->IsVehicle()) // use the same sequence of addtoworld, aireset may remove all summons! - me->GetVehicleKit()->Reset(true); } bool CreatureAI::UpdateVictim() diff --git a/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp index fe88746786e..ce7bb76ce09 100644 --- a/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp @@ -24,6 +24,7 @@ #include "MovementDefines.h" #include "MoveSpline.h" #include "MoveSplineInit.h" +#include "Vehicle.h" template HomeMovementGenerator::HomeMovementGenerator() @@ -145,6 +146,8 @@ void HomeMovementGenerator::DoFinalize(Creature* owner, bool active, b owner->SetWalk(true); owner->SetSpawnHealth(); owner->LoadCreaturesAddon(); + if (owner->IsVehicle()) + owner->GetVehicleKit()->Reset(true); owner->AI()->JustReachedHome(); } } -- cgit v1.2.3