From 7011aabb56f061fc889ec42ce32b7605ceb35b53 Mon Sep 17 00:00:00 2001 From: xinef1 Date: Thu, 2 Mar 2017 00:19:28 +0100 Subject: Core/GameObject: regenerate GO loot if respawn time passed since last loot generation time and not all items were taken (#19101) --- src/server/game/Entities/GameObject/GameObject.cpp | 1 + src/server/game/Entities/GameObject/GameObject.h | 3 +++ src/server/game/Entities/Player/Player.cpp | 6 ++++++ 3 files changed, 10 insertions(+) (limited to 'src') diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 851fdc5edca..301f78d8d0e 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -109,6 +109,7 @@ GameObject::GameObject() : WorldObject(false), MapObject(), m_lootRecipientGroup = 0; m_groupLootTimer = 0; lootingGroupLowGUID = 0; + m_lootGenerationTime = 0; ResetLootMode(); // restore default loot mode m_stationaryPosition.Relocate(0.0f, 0.0f, 0.0f, 0.0f); diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h index b9160f3cc11..08dd5039f07 100644 --- a/src/server/game/Entities/GameObject/GameObject.h +++ b/src/server/game/Entities/GameObject/GameObject.h @@ -794,6 +794,8 @@ class TC_GAME_API GameObject : public WorldObject, public GridObject void AddLootMode(uint16 lootMode) { m_LootMode |= lootMode; } void RemoveLootMode(uint16 lootMode) { m_LootMode &= ~lootMode; } void ResetLootMode() { m_LootMode = LOOT_MODE_DEFAULT; } + void SetLootGenerationTime() { m_lootGenerationTime = time(nullptr); } + uint32 GetLootGenerationTime() const { return m_lootGenerationTime; } void AddToSkillupList(ObjectGuid::LowType PlayerGuidLow) { m_SkillupList.push_back(PlayerGuidLow); } bool IsInSkillupList(ObjectGuid::LowType PlayerGuidLow) const @@ -934,6 +936,7 @@ class TC_GAME_API GameObject : public WorldObject, public GridObject ObjectGuid m_lootRecipient; uint32 m_lootRecipientGroup; uint16 m_LootMode; // bitmask, default LOOT_MODE_DEFAULT, determines what loot will be lootable + uint32 m_lootGenerationTime; ObjectGuid m_linkedTrap; diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 8e253ba6fa6..4fa6c929810 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -8498,6 +8498,11 @@ void Player::SendLoot(ObjectGuid guid, LootType loot_type) loot = &go->loot; + // loot was generated and respawntime has passed since then, allow to recreate loot + // to avoid bugs, this rule covers spawned gameobjects only + if (go->isSpawnedByDefault() && go->getLootState() == GO_ACTIVATED && !go->loot.isLooted() && go->GetLootGenerationTime() + go->GetRespawnDelay() < time(nullptr)) + go->SetLootState(GO_READY); + if (go->getLootState() == GO_READY) { uint32 lootid = go->GetGOInfo()->GetLootId(); @@ -8520,6 +8525,7 @@ void Player::SendLoot(ObjectGuid guid, LootType loot_type) group->UpdateLooterGuid(go, true); loot->FillLoot(lootid, LootTemplates_Gameobject, this, !groupRules, false, go->GetLootMode()); + go->SetLootGenerationTime(); // get next RR player (for next loot) if (groupRules && !go->loot.empty()) -- cgit v1.2.3