From 7072bf8c02175c8d1e0a0adc78239cdff9ac5ecd Mon Sep 17 00:00:00 2001 From: ariel- Date: Thu, 2 Mar 2017 00:18:00 -0300 Subject: Core/Spell: disable proc for magnet auras, they're handled differently Closes #19208 --- src/server/game/Spells/SpellMgr.cpp | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'src') diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp index 32e8856d7ce..a6f4b69e529 100644 --- a/src/server/game/Spells/SpellMgr.cpp +++ b/src/server/game/Spells/SpellMgr.cpp @@ -2782,6 +2782,11 @@ void SpellMgr::LoadSpellInfoCorrections() spellInfo->Effects[j].TargetA = SpellImplicitTargetInfo(TARGET_UNIT_CASTER); } + // disable proc for magnet auras, they're handled differently + for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j) + if (spellInfo->Effects[j].IsAura(SPELL_AURA_SPELL_MAGNET)) + spellInfo->ProcFlags = 0; + if (spellInfo->ActiveIconID == 2158) // flight spellInfo->Attributes |= SPELL_ATTR0_PASSIVE; -- cgit v1.2.3