From 7073a8bbe5bb88b8f49d27d0950b4d0d9a805597 Mon Sep 17 00:00:00 2001 From: Shauren Date: Sat, 16 Jul 2022 00:07:02 +0200 Subject: Core/WorldStates: Fixed wrong prepared statement being used for saving world state values --- src/server/game/World/WorldStates/WorldStateMgr.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/World/WorldStates/WorldStateMgr.cpp b/src/server/game/World/WorldStates/WorldStateMgr.cpp index f753d0e0bc4..2877cfdd899 100644 --- a/src/server/game/World/WorldStates/WorldStateMgr.cpp +++ b/src/server/game/World/WorldStates/WorldStateMgr.cpp @@ -231,7 +231,7 @@ void WorldStateMgr::SaveValueInDb(int32 worldStateId, int32 value) if (!GetWorldStateTemplate(worldStateId)) return; - CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_WORLD_VARIABLE); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_WORLD_STATE); stmt->setInt32(0, worldStateId); stmt->setInt32(1, value); CharacterDatabase.Execute(stmt); -- cgit v1.2.3