From 70aea97d53a79f1d17256c36d5e5e8943800f69a Mon Sep 17 00:00:00 2001 From: megamage Date: Tue, 25 Aug 2009 23:55:15 -0500 Subject: *Fix the bug that respawned vehicle is not usable. --HG-- branch : trunk --- src/game/Unit.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 95aeb3537f6..62fe2de21be 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -539,6 +539,7 @@ void Unit::AutoRotate(uint32 time) SetUInt64Value(UNIT_FIELD_TARGET, LastTargetGUID); }else RotateTimer -= time; } + void Unit::RemoveMovementImpairingAuras() { for(AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();) @@ -11168,13 +11169,13 @@ void Unit::setDeathState(DeathState s) } else if(s == JUST_ALIVED) { - if(m_vehicleKit) m_vehicleKit->Reset(); RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); // clear skinnable for creature and player (at battleground) } if (m_deathState != ALIVE && s == ALIVE) { //_ApplyAllAuraMods(); + if(m_vehicleKit) m_vehicleKit->Reset(); // Reset display id on resurection - needed by corpse explosion to cleanup after display change SetDisplayId(GetNativeDisplayId()); } -- cgit v1.2.3