From 719a079464dc43e64e4b71bc74b2d7282ad94eb7 Mon Sep 17 00:00:00 2001 From: Machiavelli Date: Wed, 22 Jun 2011 23:30:30 +0200 Subject: Core/WorldSession: Store correct packet in CharacterCreateInfo --- src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp index a9cfef36135..a852b85c83b 100755 --- a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp @@ -400,7 +400,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket & recv_data) } delete _charCreateCallback.GetParam(); // Delete existing if any, to make the callback chain reset to stage 0 - _charCreateCallback.SetParam(new CharacterCreateInfo(name, race_, class_, gender, skin, face, hairStyle, hairColor, facialHair, outfitId, data)); + _charCreateCallback.SetParam(new CharacterCreateInfo(name, race_, class_, gender, skin, face, hairStyle, hairColor, facialHair, outfitId, recv_data)); PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_GET_CHECK_NAME); stmt->setString(0, name); _charCreateCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt)); -- cgit v1.2.3